I rarely read reviews of things before I experience them. More often I watch or read the movie, TV show, book, or whatever and then I read the reviews to see if I agree with them. I think it’s got something to do with left-handed people doing everything backwards. My point is that this is not going to be one of those spoiler-free reviews that dances around major plot points and only speaks in generalities. If that’s not the kind of review you want to read, pull the handle and bail out. Otherwise, join me after the jump.
Friday, May 2, 2014
Habst and the Disney Saboteurs
Saturday, April 26, 2014
The Expanded Universe Overreaction
Sometime last week, in a secret bunker deep beneath Skywalker Ranch, George Lucas pressed a big red button labeled EXPANDED UNIVERSE SELF DESTRUCT as Disney CEO Bob Iger looked on approvingly. All around the world, Star Wars fans cried out in terror as all their Expanded Universe novels, comics, video games, and action figures vanished in a puff of smoke.
Wait, that is what happened, right? Because otherwise all the Internet outrage about Lucasfilm “nuking” the Expanded Universe would be kind of silly. You know what, why don’t I just read the official announcement so I don’t jump to any conclusions. Hang on, this should only take a few minutes:
Lucasfilm’s official announcement on the Expanded Universe.
I realize that a large portion of the Internet can hardly be bothered to read a sentence fragment superimposed over an amusing picture of a cat before taking to their online commenting forum of choice to vent their extreme anger and outrage. So let me explain in as few words as possible what the announcement basically means:
The Expanded Universe is cool, but the new movies are going to do their own thing.
No rational person would have a problem with this.
After all, back when the Expanded Universe really got going in 1991 with Timothy Zahn’s novel Heir To The Empire, Star Wars was pretty much dead. George Lucas had moved on to other things, like rolling around in giant piles of money, and the Star Wars universe was an abandoned sandbox full of cool toys that nobody was playing with. The success of Zahn’s “Thrawn trilogy” opened the floodgates for a whole series of novels, comics, and video games all set in the same continuity. Some of it was good, but a whole lot of it was crap, as pointed out by veteran Internet comedian Lore Sjöberg:
Does anyone really believe that J.J. Abrams or the folks at Disney would allow their new movies to be bogged down by 25 years of largely awful continuity? Not only is a lot of it just plain bad, it’s also terribly convoluted and downright weird. Over the years, as story has built upon story, the Expanded Universe has drifted farther and farther away from that classic Star Wars “flavor” and kind of become its own thing. And, whereas a casual Star Wars fan could pick up one of Timothy Zahn’s early Star Wars novels and instantly enjoy it, the newer stuff is totally incomprehensible unless you’re versed on a quarter-century of earlier novels, comics, and even video games.
Of course, some folks on the Internet don’t see it that way. One comment I read (either on Twitter or the comments section of an article on the subject, I can’t remember which) sternly reproved Lucasfilm for not “remaining true to the source material” the way Marvel films do. Here’s the problem with that line of thinking: the Expanded Universe stuff is not source material. The characters in the Marvel films first appeared in comics. Star Wars began as a series of movies. The six Star Wars movies are the source material here. All the other licensed fiction, be it novels, comics, or video games is just ancillary stuff based on that source material.
I’m sure that the premiere of Episode 7 in 2015 will give all us People of the Internet plenty of legitimate things to complain about. But the decision to cut things like Lord Heathrir, Darth Vader’s magic glove, Bendorion the Jedi Hutt, or Wilford Brimley’s character from that one made-for-TV Ewoks movie out of the official Star Wars universe? That’s cause for celebration.
Monday, March 10, 2014
The Disney Affinity Clarification
A little housekeeping before I get started with today’s topic: To date, the most-read post on this blog has been The Walt Disney World Ticket Price Inflation, my article on how Walt Disney World ticket prices have changed over time. It contained a lot of charts and numbers, and in an explanatory paragraph at the very beginning of the article I linked to the sources of my information and explained how I arrived at the figures that appeared below. The idea behind this was to allow any reader to verify the figures for themselves if they wished, and to demonstrate that I had not just made everything up.
I’m happy to report that even though I’ve always been prone to math errors, the information in the original version of the article was 99% correct. Unfortunately I did make one mistake, and it was a whopper. I might never have realized it, except that an online article in Bloomberg Businessweek, an actual grown-up organization that presumably employs real journalists, ran an article in which they quoted the passage from my blog post that contained the mistake. A nice person left a comment alerting me to what had happened, and I corrected my post and emailed the Bloomberg reporter to let him know about the mistake. I never heard back, but the article has been corrected, so I guess he got the message.
I have to tell you, I’m very flattered that a reporter for an established business magazine considered me, a random blogger, to be a reliable-enough source that he simply quoted my math without checking it even though I had provided the means to easily do so. Or maybe it makes me weep for the once-proud profession of journalism, I’m not really sure.
And now on to today’s topic: personal branding!
Thanks to social media, anyone can have a platform to broadcast their random neural firings to the entire Internet. With a little forethought, you can sign up for multiple social media services—Twitter, Facebook, Instagram, etc.—and create a sort of cross-platform alternate identity for yourself. Social media experts call this a “personal brand”. The thing is, unless you’re already famous nobody is going to care about your personal brand. So what a lot of people do is associate their online persona with a famous, previously-existing brand that people like. For example, Disney.
Just about anyone can start a social media account that focuses mainly on Disney and quickly attract at least a small audience. I found this out by accident; I started with this blog and regular posting on a Disney message board, and now I have over 1,260 Twitter followers and over 200 followers apiece on both Tumblr and Instagram. And—I can’t emphasize this strongly enough—I’m not really trying to attract people. Whereas many bloggers pay careful attention to which of their posts get the most hits, and then tailor future posts along those lines to maximize their pageviews, my creative process goes more like this:
The most popular social media post I ever made is a picture on my Tumblr of Cinderella’s Castle in 1972 that I got from an old family photo album. I just scanned it and posted it without any attempt at witty commentary, and it’s been liked or reblogged over 4100 times. That’s a pretty tiny number in Internet terms, but for me it’s huge because (and I emphasize this) I am not really trying to attract an audience. And it underscores the point I’m making, which is that any social media post associated with a beloved brand will automatically attract some level of attention. It has nothing to do with the person making the post.
But a lot of bloggers are trying to attract and grow an audience. The truth is that this Internet version of attention can be a little seductive. It’s nice to make some kind of social media post and instantly have several likes or retweets or whatever. And since most companies are aware of the power of social media but don’t really understand it, someone who’s really good at attaching their “personal brand” to a corporation may even be seen as a powerful influencer and treated to free stuff by that corporation, in hopes that they can somehow reach a huge audience that the company with its multimillion-dollar advertising budget cannot. But in order to enjoy that level of popularity in the world of Disney-oriented social media you pretty much have to be at the theme parks constantly, posting pictures and tweeting tidbits of “news”, like a sign at Pecos Bill’s getting a new coat of paint. And if you’re at the parks that much it’s hard not to notice how they’re getting continually worse. The fact is that for many years now the American parks—especially the ones in Florida—have been run according to this flowchart:
It’s impossible to spend a lot of time at the parks—or participate in the online Disney fan community—without figuring this out. For the average person whose “personal brand” isn’t inextricably linked to the Walt Disney Company, this would completely turn them off the place. “To heck with those dirtbags!” they’d say to themselves. “I’m going to take my vacations elsewhere from now on!”
But what if your entire Internet identity and social media following is predicated on a constant stream of pictures and news Disney theme parks? Then you have a couple options:
- Stop going to the parks and run the risk of losing most, if not all, of your social media followers.
- Keep going to the parks, ignore the bad things that are happening, and continue posting pretty pictures of Cinderella Castle or the Citrus Swirl you’re having in front of the Tiki Room.
So why am I saying all of this? Well, my online identity is very much associated with Disney. In the past I may have even called myself a “Disney fan”. But, if you’ve followed my postings and tweetings for a little while, you’ll notice that I’ve become progressively more disillusioned and disgusted with the way the Parks and Resorts division of the company is run. The Cut Costs/Raise Prices/Repeat business model has, for me, made the parks a simultaneously unpleasant and expensive place to be. I haven’t set foot on Disney property since 2011 and have no plans to do so in the near or distant future. But I’ve learned something from all this: I was never really a Disney fan at all.
Although I’ve been exposed to Disney entertainment all my life and usually liked it well enough, the first Disney-related thing I really obsessed over was EPCOT Center’s Future World. Why? Because it so perfectly spoke to my preexisting interest in science fiction and futurism. And as Disney’s focus on that kind of thing died away and attractions with that theme were removed forever, my interest in the parks atrophied. Believe me, I would love nothing better than for them to be great again. But the company would need totally new executive leadership and a complete restructuring of the Parks and Resorts division, not to mention an investment of billions upon billions of dollars to reverse the damage from the last 20 years or so, for that to happen.
So I have a choice to make. I can keep writing the same few posts about what’s wrong with Disney World, which would just bore us all to death. Or I can write about other stuff, instead. After all, the little “What is futureprobe?” box at the top of the sidebar says that, in addition to being about EPCOT Center, this blog is also about Star Trek and other optimistic visions of the future. So I’m pretty sure I’m allowed to branch out a little. Don’t worry, I’ll still write about Disney-related things now and then and I’ll continue to talk about the company on Twitter and post pictures of the parks as they once were on my Tumblr. But the focus of this blog will shift.
I hope you’ll come along for the ride. If not, then that’s okay, too. It is, after all, a very big Internet.
Thursday, January 30, 2014
Technobabble Kudzu
LAW ENFORCEMENT OFFICER: Whatcha got?Did you guess CSI? One of the NCISes? 24? Criminal Minds? Something from the Law and Order franchise? It could be any of those, couldn’t it? You can find this basic scene (complete with technical lingo written by someone who doesn’t understand computers) in at least one episode of any crime procedural that’s been on the air in the last decade or so.
CRIME LAB TECH: Well, I took the suspect's laptop and I hacked into the BIOS by pinging an IP address with bundles of irregularly sliced RAM.
OFFICER: And?
TECH: And I found out where the bad guys are hiding! They're in that abandoned warehouse on the 34th street dock!
OFFICER: Good work. Let's get ready to roll!
Now let’s do another one. See if you can guess where this scene comes from:
CAPTAIN: Report!Any guesses? Of course it’s one of the Star Treks. It could only be one of the Star Treks. And from that scene it’s pretty easy to see why most of the Star Trek shows are totally inaccessible to all but a tiny core of devoted fans.
ENSIGN GREENHORN: We’re trapped in an inverse quantum field distortion! If we don’t get out in five minutes it’ll reduce us to thermolytic particles!
CAPTAIN: Options?
LT. COMMANDER ENGINEER: We could modify the main deflector with an array of phase discriminators, then use them to generate a modulated anti-tachyon pulse that should create an ionic resonance in the event horizon.
CAPTAIN: Like a stockbroker popping a balloon in a winery?
ENGINEER: Exactly! With any luck, the dekyon field modulation should be enough to break us free.
CAPTAIN: Make it so.
You see, even though the crime procedural scene had plenty of nonsensical technobabble, there were still recognizable character types with an easily understandable problem that could plausibly exist in the real world. The Law Enforcement Officer was trying to catch some criminals, and the Lab Tech gave him some information to help with that. But what the heck is going on in the Star Trek scene? The character types and situation are familiar enough to sci-fi fans, but to the average viewer it's nigh-incomprehensible. And here's a fun tidbit from Television Writing 101: if your show makes no sense to 85% of the viewing public, you have a problem.
Strangely enough, Star Trek didn't start out this way. Originally it was a show on NBC in the late ‘60s, a time before cable TV and Netflix when there were only three TV channels. Every show was designed to appeal to a large audience, because otherwise it simply couldn’t stay on the air. With that in mind, the original Star Trek show “bible”—the guide for writers and directors that outlined the format of the show and gave details about the characters—had this to say about the use of sci-fi technical lingo:
Tell your story about people, not about science and gadgetry. Joe Friday doesn't stop to explain the mechanics of his .38 before he uses it; Kildare never did a monologue about the theory of anesthetics; Matt Dillon never identifies and discusses the breed of his horse before he rides off on it.For the most part, the people who wrote for the Original Series followed these guidelines. And since that show launched a multibillion-dollar entertainment franchise that we’re still talking about today, they were obviously doing something right. So what happened? How did Star Trek’s spinoffs get taken over by technobabble? The first culprit is:
How much science fiction terminology do you want?The less you use, the better. We limit complex terminology as much as possible, use it only where necessary to maintain the flavor of the show and encourage believability. IMPORTANT: The writer must know what he means when he uses science or projected science terminology. A scattergun confusion of meaningless phrases only detracts from believability.
1. The Fans
From the very beginning, Gene Roddenberry and his production team set out to make serious science fiction, not a goofy kiddie show like Lost In Space. One of the ways they went about this was to make sure that Star Trek’s futuristic technology was depicted as believably and consistently as possible. Star Trek was the first televised science fiction to seriously attempt this, and as a result it attracted a lot of fans from technical, scientific, and engineering fields.
CAPTAIN PICARD: Give me analysis of this weird thing that's happening.
GEORDI: Beats me.
DATA: No idea.
PICARD: Aren't you at least going to try to figure it out?
GEORDI: Huh?
DATA: Aren't we going to what now?
Since our Star Trek characters' whole reason for being out in space is to seek out and analyze strange stuff, that wouldn't exactly work. And so there was always a technobabble-filled scene where Data or Geordi figured out the scientific explanation for the Weird Thing and explained it to everyone else using a Space PowerPoint presentation. Then we got more technobabble as they devised a plan to resolve the problem caused by the Weird Thing, and even more technobabble (often shouted while the characters frantically tapped on control panels) as the plan was implemented.
Unfortunately for Berman, Voyager was the flagship show for Paramount's new TV network: UPN. He was under incredible pressure to make the show a hit. And the only way he knew to do that was to stick to whatever had seemed to work in the past without understanding why it had worked. (Although to be fair, he did push back against UPN's suggestion that contempary boy bands should play in the mess hall on Enterprise) Thus, Voyager pretty much restricted itself to two things that had worked on The Next Generation: Technobabble Mystery Plots and the Borg. But I’m not saying it ran those things into the ground, I’m saying it ran them way down into the ground, broke through the crust, and went down into the mantle. It got to the point where if all the technobabble were subtracted from an average episode, it would shrink to a five-minute skit. Not all of this was all Rick Berman’s fault; for one thing, he did the very best he could with the creative abilities he had. Also, Star Trek is not easy to write for. It's hard enough to assemble one Star Trek writing staff, and Voyager was the second of two Trek series that were in production at the same time. Its writing staff was basically comprised of TNG second-and-third-stringers.
"How many space anomalies of the week can you really stomach? How many time paradoxes can you do? When I was studying [VOYAGER], getting ready to work on it, I was watching the episodes, and the technobabble was just enervating; it was just soul sapping. Vast chunks of scenes would go by, and I had no idea what was going on. I write this stuff; I live this stuff. I do know the difference between the shields and the deflectors, and the ODN conduits and plasma tubes. If I can’t tell what’s going on, I know the audience has no idea what’s going on. Everyone will say the same thing. From the top down, you bring up this point, and everybody will say, ‘I am the biggest opponent of techno-babble. I hate technobabble. I am the one who is always saying, less technobabble.’ They all say that. None of them do it. I’ve always felt that you never impress the audience. The audience doesn’t sit there and go, ‘[Wow], they know science. That is really cool. Look how they figured that out. Hey Edna! Come here. You want to see how Chakotay is going to figure this out. He’s onto this thing with the quantum tech particles; it’s really interesting. I don’t know how he is going to do it, but he is going to reroute something. Oh my God, he found the anti-protons!’ Who cares? Nobody watches STAR TREK for those scenes. The actors hate those scenes; the directors hate those scenes; and the writers hate those scenes. But it’s the easiest card to go to. It’s a lot easier to tech your way out of a situation than to really think your way out of a situation, or make it dramatic, or make the characters go through some kind of decision or crisis. It’s a lot easier if you can just plant one of them at a console and start banging on the thing, and flash some Okudagrams, and then come up with the magic solution that is going to make all this week’s problems go away."-Source: Lcarscom.netJ.J. Abrams did a lot of things wrong when he rebooted Star Trek in 2009. But one thing he did absolutely right was reduce the technobabble. There’s almost none. Yes, the dire situations the characters get into are mostly contrived, illogical, and ripped off from earlier Star Treks. But, to Abrams’ and his team’s credit, the solution to their problem is never to push buttons while shouting technobabble, it’s always to do something active, kinetic, and pretty easily understandable. And as much as hardcore fans complain about how his movies get the technical details “wrong”, those movies have been the biggest-grossing ones in the series, which means that Star Trek won’t take a financial hit if it ignores them.
So as much as I complain about the ridiculous amounts of technobabble that filled most of the Rick-Berman produced Star Trek shows and movies, it did serve a purpose: it showed future stewards of Star Trek what not to do. Whatever happens with Star Trek in the future, I’m willing to bet that its days of substituting technobabble for good dramatic writing are in the past.
At least I hope they are.
Tuesday, January 21, 2014
The Star Wars Canon Kerfuffle
Recently, news began to circulate that Disney had tasked Leland Chee and Pablo Hidalgo-the Lucasfilm employees who serve as the keepers of the Star Wars canon-to simplify and redefine that canon, meaning that a lot of the stuff in the licensed novels, comics, and video games would presumably cease to be part of the “official” Star Wars universe. Predictably, the Internet reacted to this as though it actually mattered. Well, guess what? It doesn’t.
I realize this may seem shocking. A sci-fi geek saying that the canon of a fictional universe doesn’t matter is a bit like a Supreme Court justice saying that the Constitution doesn’t need all those amendments. To illustrate where I’m coming from here, let’s take a look at the other most famous science fiction franchise: Star Trek.
After the release of the first Star Trek film in 1979, there was an explosion of officially licensed Star Trek novels, comics, roleplaying sourcebooks, and technical manuals. All of these things purported to define parts of the Star Trek universe that had never been seen on screen. But there was no official Star Trek Canon Policy from Paramount that explicitly said whether or not these things were a part of the “real” Star Trek universe. As long as the various licensed novels, comics, and other books didn’t try to make any wholesale changes to the Star Trek universe or directly contradict what had been seen on screen, they were free to do what they wanted. The result was a wonderful run of creativity. Novels like The Final Reflection, The Romulan Way, The Entropy Effect, and Strangers From The Sky really pushed the limits of what Star Trek could be and became bestsellers in the process.
Meanwhile, the people making the films mostly ignored the licensed material and did their own thing. Some of the pictures from the Star Fleet Technical Manual by Franz Joseph showed up as display graphics on the Enterprise bridge set, but that was as far as it went. So what happened to Star Trek without an Official Canon Policy? Chaos? Panic in the streets? Dogs and cats living together? Nope. Star Trek fans happily read their novels, comics, and technical manuals while waiting for the next movie to come out, and if that movie contradicted something they’d read in a piece of licensed fiction, they just rolled with it. Meanwhile, Star Trek’s popularity continued to grow. In fact, it was so successful that Paramount decided to create a new spinoff TV show to premiere in the fall of 1987 and guess who they hired to produce it?
No, it’s not John Lassetter’s dad
Right around the time Star Trek: The Next Generation premiered in 1987, Gene Roddenberry used his newfound authority over the franchise to impose Star Trek’s first-ever official canon policy. (Roddenberry was effectively fired by Paramount after the poor performance of Star Trek: The Motion Picture. His return as showrunner for The Next Generation was the first time he’d had any control over Star Trek since 1979) Under Roddenberry’s decree, only live-action onscreen Star Trek productions could ever be considered “canon”. Everything else-the animated series, the novels, the various tech manuals and roleplaying sourcebooks-was not considered “real” Star Trek. Now, it’s one thing for the creator and executive producer of a TV show to impose guidelines on his writers. It’s part of his job, in fact. And Gene’s canon policy pretty much just codified what the guys who worked on the film series had been doing all along. But Roddenberry’s authority also extended to all licensed products, like novels and comic books, and here’s where it caused a problem.
You see, explosion of creativity in the Star Trek novels of the early-to-mid-1980s led to a deepening and enrichment of Star Trek lore. It also led to Gene Roddenberry getting questions at conventions about when various popular characters and elements from these novels might make it into onscreen productions. And this irked him. Ever since he started doing convention appearances in the 1970s, Roddenberry had been downplaying the contributions to the original Star Trek TV series by people like Gene Coon or D.C. Fontana and promoting the idea that he was the sole creator of Star Trek and all the good ideas came from him, and him alone. But it was harder for him to downplay the contributions of an author like Diane Duane when her name was on the books where those contributions appeared. And he really hated it when Duane was referred to as “creator of the Rihannsu”. In Gene Roddenberry’s mind, he was the One True God of Star Trek, and to call someone else the “creator” of some Star Trek-related thing was blasphemy.
My point here is that Roddenberry didn’t just impose an Official Star Trek Canon Policy to serve as a guideline for writers on his show. He did it to expunge from the Star Trek universe those elements that other people had created without his input. It was his way of hiking his leg and marking his territory, and it was ultimately counter-intuitive and bad for the franchise. Many of the best authors were driven away by the restrictive decrees that were enforced-often in the most dictatorial and counter-intuitive way imaginable- by Roddenberry’s manservant, Richard Arnold. (Do a Google search if you’re interested in the particulars) Sure, a few good books managed to make it through the canon minefield (Doctor’s Orders by Diane Duane, for example) but overall the quality of Star Trek novels took a sharp dive in the late 1980s and didn’t recover for about a decade.
Not only that, but the canon policy meant that this was a “real” part of Paramount Pictures’ most valuable tentpole franchise:
As was this:
But not these:
It would have been best if the studio had stayed away from trying to define and maintain an official Star Trek canon. The arrangement that prevailed throughout most of the 1980s, where the movie people did their own movie-specific thing, the novel people did their own book-specific thing, and the comics people did their own comics-specific thing, was perfectly fine.
And this is the same path I believe the folks in charge of Star Wars should take, as well. Rather than inserting themselves into silly debates about the “real” nature of a fictional universe, they should simply have smart, dedicated people in charge of the movies, TV shows, books, comics, video games, and so on, and let them do the best work they can in their chosen medium. The fans will pick and choose what they like and what they don’t.
Isn’t that what entertainment is all about?
Thursday, January 2, 2014
Shaving Mr. Banks
When I went to see Saving Mr. Banks on New Years Day, I didn’t know what to expect. Oh, I knew what the movie was about. But I didn’t know if I’d enjoy it. For one thing, the Internet Preemptive Movie Outrage Machine had been making angry noises about this film for months, even before it had finished principal photography. And since the Disney corporation routinely treats its founder like just another licensed character (one wonders if the vacuous social media drones who run the Disney Parks Blog even know that Walt Disney was a real person) the idea that the film would depict Walt as a saintly, one-dimensional figure was a very real concern.
Okay, I Photoshopped Chris Hansen in there. But otherwise, this is an actual piece of marketing for the film.
Now, a lot of people have excoriated this movie because it pays fast and loose with the facts, especially as they relate to P.L. Travers. But didn’t we know that was going to happen? Haven’t we realized by now that “based on a true story” is Hollywood-speak for “95% dramatic embellishment”? Even if you didn’t know anything about P.L. Travers before seeing this movie, you can probably guess that the viewing of Walt Disney’s Mary Poppins neither magically resolved her daddy issues (and that those daddy issues were the invention of a Hollywood screenwriter) nor restored her creative mojo. And if you were surprised that a movie distributed by the Disney corporation chose to softpedal the real P.L. Travers’ dislike for their Mary Poppins film, then I imagine you’re also shocked when a Michael Bay movie contains explosions.
For me the real surprise of this movie was its treatment of Walt Disney. A lot of people worried that Tom Hanks would just play him like, well, a mustachioed Tom Hanks. They really should have given the guy more credit. After all, actors who only play a thinly-disguised version of themselves don’t win multiple Best Actor Oscars. But the fact that Oscar-winning actor Tom Hanks gives a good performance is not what’s surprising here. It’s that Saving Mr. Banks doesn’t give us the whitewashed portrayal of Walt Disney that many people feared. He’s a genial presence, sure, but he can also be a bit manipulative and even devious. I was genuinely surprised that a company as pathologically dishonest about almost everything relating to itself as Disney is would allow its founder to be portrayed that three-dimensionally.
Also, I loved the movie’s depiction of the Walt Disney Studios and Disneyland in the early 1960s. I don’t have any facts to back this up, but I believe that current CEO Bob Iger would like people to draw parallels between Walt and himself because both men acquired other people’s intellectual property for use by the Disney company. But for me, Saving Mr. Banks was a reminder of why the Walt Disney Company’s golden age has come and gone: the company has gotten too big, and there is no Walt. During Disney’s 1960s heyday, the company was small enough that it was possible for everything it did to reflect the creative vision of one person. Today’s Walt Disney Company is just too large for any one person to be intimately involved in everything it does. And even if that wasn’t the case, people like Walt come along only once in a generation. This generation’s Walt Disney, whoever he or she might be, is probably at the helm of their own company, not working at an ossified multinational behemoth like Disney or Microsoft.
In the end, Saving Mr. Banks reminded me that Disney became a beloved worldwide institution because of the guy it’s named after. In the absence of someone like that, any company-even one with competent management-would flounder creatively. The Walt Disney Company’s “golden age” of the 1950s and 60s was a unique time that will never come again. And even as brick-and-mortar products of that period, like Disneyland, are altered beyond recognition by clueless corporate decision-making, films like Mary Poppins, Peter Pan, and The Love Bug endure unchanged, giving us a crystal-clear snapshot of a modern Renaissance as it recedes farther and farther into the past.