Showing posts with label Mission SPACE. Show all posts
Showing posts with label Mission SPACE. Show all posts

Wednesday, December 7, 2011

Disney In Space Part 4: From Ray Bradbury to Lt. Dan

EPCOT Center may have been the boldest, gutsiest thing the Walt Disney Company ever did. Instead of rides based on familiar Disney properties like Snow White or Peter Pan it had pavilions devoted to big, sweeping topics like agriculture, transportation, and energy. Each pavilion either contained one huge experience (like Universe of Energy and Horizons) or a number of experiences under one roof (like The Land or Journey Into Imagination), allowing you to spend an hour or more exploring one topic. Since Future World was devoted to, well, the future, and since all optimistic projections of the future always included space travel in some form, it seemed logical that EPCOT Center would open with a Space pavilion.

It did not.

However, a Space pavilion was definitely planned. In fact, Disney’s 1977 Annual Report actually contained a description of the proposed pavilion:

A huge, interstellar "Space Vehicle" will transport passengers to the outer frontiers of the universe, highlighting man's efforts to reach out for the stars around him ... from the early pioneers who looked and wondered ... to modern-day space travelers and their triumphs ... to the challenges and possibilities of future space technologies and exploration”

Although lots of concept art and photos of early ride mock-ups for EPCOT’s other pavilions have been published, we’ve only ever seen a tiny number of images from that early Space pavilion concept. The most common are a photo of the ride’s scriptwriter, the great Ray Bradbury, and designer John de Cuir examining a model of the show’s theater/ride vehicle . . .

Bradbury_DeCuir_Space

. . . this artistic rendering of the same theater/show vehicle:

Bradbury_space_concept

. . . and finally, this rendering of the pavilion’s exterior:

bradbury_space_exterior

According to Martin Smith’s excellent Mission:Space tribute video, the pavilion would have been located on the plot of land now occupied by The Living Seas. the experience would have started with an Omnimover ride that took visitors “up into space” and deposited them into an area where they could choose from several activities, including the main show.

Supposedly, outer-space visuals would have been projected onto an Omnimax sphere outside the “windows” of the huge theater/simulated space vehicle, which would have moved in sync with them in some way. As near as I can tell from all these fragmented pieces of information, the show would have been a cross between Universe of Energy and Horizons’ Omnimax sequence. If the Ray Bradbury-penned narration for the original Spaceship Earth is any indication, his script for the Space pavilion’s show would have been similarly majestic and profound. Much like the original Universe of Energy or the original Spaceship Earth narration, though, it likely would have been rather mirthless and scholarly. Kids like me who were weaned on Star Trek would have loved it, but our more numerous Star Wars-oriented peers-who thought of space travel as a thrilling roller-coaster ride where you shoot lasers at enemy spaceships while making wisecracks to your Wookiee co-pilot-would surely have been disappointed.

The Bradbury Space pavilion, as we EPCOT Center geeks refer to it, was unfortunately shelved due to the lack of a corporate sponsor. A scaled-back version called Journeys In Space was planned for a while in the late-80s/early 90s, and would have occupied the expansion plot between The Land and The Seas pavilions, but it, too, was shelved.

Which brings us to the space attraction that EPCOT actually ended up getting. Notice I said “attraction”. By the time Mission:Space opened in 2003, EPCOT’s “permanent World’s Fair” concept had long been abandoned by unimaginative executives who couldn’t and wouldn’t understand it. So we weren’t getting any more pavilions with their multifaceted experiences that a person could spend hours exploring. Also, since the prevailing opinion was that Disney needed more “thrill” rides, there’s no way we were getting one of those fun-but-mild-experience-that-can-be-enjoyed-by-the-whole-family rides that EPCOT Center did so well. No, Mission:Space will go down in history as the first Disney attraction to come equipped with barf bags. Still, it’s not without its good points.

The queue is extremely cool. Also, the attraction features some very advanced technology, and I’m not talking about the simulators. I’m talking about the Lt. Dan Animatronic. Now, I know what a lot of you are thinking: “That’s no Animatronic, that’s really actor Gary Sinise!” But look more closely:

LtDAN

Notice how his forehead is completely smooth. Next time you watch the preshow video, observe how as he talks, his forehead and most of his other facial features remain completely immobile. That’s the sure mark of an Animatronic. Or it could be botox.

Finally, for all its flaws, Mission:Space is the most realistic space attraction Disney has ever done. I was as imaginative a kid as you’ll ever see, but when I went on Mission To Mars back in the mid-80s, I never once believed I was in a rocket ship and not a show building. And as I discussed in previous posts, neither Space Mountain nor Star Tours really tried to realistically simulate spaceflight. Mission:Space, though, gives you the most realistic space launch experience you’ll get outside a NASA training facility. Yes, the Orange Team version makes a lot of people sick, but so would an actual space launch. It’s one reason why so few people qualify to become astronauts.

So, removed from the context of the thing it replaced (Horizons) and the grand Space pavilion we never got, Mission:Space isn’t as bad as some people make it out to be, in my opinion. It’s certainly a product of our current era of scaled-back ambitions and MBA thinking, but at least it gives the space travel concept the seriousness it deserves* and doesn’t try to shoehorn in any licensed characters.

I mean, we could have gotten Stitch and Duffy Take a Ride Into Space (starring Lt. Dan). Right?

*I meant to say that the main show treats space travel seriously. The post-show is another story. The “Space Race” game is more like a space-themed game show, and the rest of the post-show is like a high-end McDonald’s play area.

Wednesday, November 17, 2010

The Undiscovered Future World Tour Reviewed

Okay, first of all I know the Disney literature calls it the UnDISCOVERed Future World tour, but I refuse to spell it like that. It looks like the Caps Lock key got stuck. I’ve wanted to take this tour ever since I first learned of its existence a few years ago, and when we got Annual Passes last year I vowed that I would do it before they expired.

If you’re an EPCOT geek (and if you’re reading this, I assume you are) then you have to realize that you’ll find very little that’s new or informative in the script that your guide is required to recite, and really that’s to be expected. You do, however, get to go into some really cool areas where your average park visitor is not allowed. For example, the Living Seas VIP lounge:

Sorry for the poor picture quality; my camera isn’t very good in low-light conditions. I was surprised by how large the lounge is. It’s easily as big as the Coral Reef restaurant, probably bigger. In a perfect world, it would be converted into an exclusive lounge for EPCOT Center aficionados, and the password to gain entry would be “George McGinnis”.

You also get to go into Mission:Space’s Mission Control and take a close-up look at the control console prop that you can see from the queue:

The level of detail is very high; the buttons all work, and some of the little video screens are playing the footage of the bird that always set off the alarm in Tomorrowland’s old Mission to Mars attraction.

You also get to go into the (surprisingly small) backstage area at Universe of Energy. There are a couple of unused pterodactyl Animatronics stored there, and they’re the only thing you’re allowed to photograph backstage, as long as you don’t photograph them from an angle that reveals more of the room.

The best things on the tour, though, is the stuff the guide doesn’t point out to you, the little pieces of EPCOT Center that litter the backstage areas. Things like a Magic Journeys-era sign with Figment on it that tells guests where to deposit their 3D glasses after the show, a prop from Kitchen Kaberet, or what looks to be a vintage Universe of Energy operations manual sitting on a shelf in a back room. That’s the stuff that really makes the Undiscovered Future World tour worth the money.

I must admit, though, I felt kind of like an invader in some of the backstage areas, particularly in the Cast Services building. When they’re onstage, Cast Members are expected to stay “in character” at all times, and be friendly, cheerful, polite, and happy regardless of what’s going on in their lives. Backstage, away from the prying eyes of demanding Disney vacationers, they can decompress a bit and drop the Public Relations smile for a moment. All the Cast Members we met were exceptionally friendly, of course, but I still felt like an intruder.

A few of my online friends encouraged me to ask the guide to take us to the old upstairs ImageWorks. We had a large group, though, so it really wouldn’t have been feasible. However, I had a good fortune to have a couple of the guys from Minicot in the group with me.  These guys have, among other things, built a scaled-down Soarin’ replica at their home in Minnesota. I’ll have more about their impressive work in my next post.

So, is the Undiscovered Future World tour worth the time and the money? Absolutely. Your casual Disney visitor would probably find it rather boring (except the part where you get to ride Soarin’ via the VIP entrance, that is) but in the absence of a true EPCOT Center Geek’s tour, Undiscovered Future World is the next best thing.

Thursday, July 30, 2009

Feasible EPCOT Improvement #7

Give Mission:Space a Rehab

When EPCOT Center opened in 1982, the park was not finished; the things that were completed in time for opening day were only "Phase I". A whole range of new Future World pavilions and World Showcase countries were supposed to be added over the next several years as part of "Phase II", but as many Disney aficionados are aware, not many of those projects ever saw the light of day, since the company went through a major regime change in 1984. To put it diplomatically, the new bosses didn't like what they didn't understand-in fact, it scared them-and EPCOT Center was mysterious, at least. World Showcase suffered the worst from this, but fortunately most of what what was promised for Future World's Phase II actually got built. Horizons was completed in 1983, the Seas pavilion opened in 1986, and in 1989 the opening of Wonders of Life gave us the promised Life and Health pavilion (don't worry, I've got much more to say about Wonders of Life.) Only one pavilion was never realized: Space.

The book Walt Disney's EPCOT Center: Creating The New World of Tomorrow mentioned plans for a Space pavilion developed in association with NASA that would take visitors on a trip to a simulated space station of the near future. According to Jim Hill Media, a thumbnail description of that early concept went something like this:

A huge, interstellar "Space Vehicle" will transport passengers to the outer frontiers of the universe, highlighting man's efforts to reach out to the stars around him ... from the early pioneers who looked and wondered ... to modern-day space travelers and their triumphs ... to the challenges and possibilities of future space technology and exploration.


Sounds exciting, doesn't it? Sure, with the technology available in the early '80s, the "huge, interstellar Space Vehicle" might have ended up looking a lot like Universe of Energy's moving theater, but it's obvious that the Space pavilion was supposed to impart a positive message about the risks and rewards of continued human space exploration. So, when we finally got a Space pavilion in 2003, the marriage of forward-thinking idealism with 21st century technology must have resulted in a tour de force that really got people excited about space exploration again, right? If you've ever been on Mission:Space you're shaking you head right now. To be sure, it offers the most realistic rocket-launch simulation that you and I are likely to experience in our lifetimes, but whereas the previous occupant of that piece of real estate told us that "if we can dream it, then we can do it", Mission:Space's central message, if it has one, is "a trip to Mars would be cool".

Now, if you're wondering what I would do to Mission:Space if I were appointed Grand Poobah of the Walt Disney Company, here's a hint:


Unfortunately, I am not the Grand Poobah of anything, except for the various Transformers and Star Wars action figures that decorate my cubicle. And since Mission:Space cost Disney zillions of dollars to build, it's unlikely to go anywhere unless another sinkhole opens up. Anyway, it's entirely possible to salvage Mission:Space to be something of the original Space pavilion that Disney was developing back in the late '70s. Here's how:

First, give it a message. This is the easiest part, since it already has one, kind of. Check out the attraction's official logo and see if you can spot it:
Yes, it's right there in the upper-left quadrant, taken from JFK's famous speech at Rice University in September 1962.

I know that the sole purpose of the lunar program was to beat the USSR, and I've read that Kennedy privately complained about its huge drain on the national budget, but that doesn't change the fact that the speech contains some of the most inspirational words ever uttered about space exploration. They're the key to turning Mission:Space into an experience that truly inspires people and gives them something to think about. There are a number of places where the message could be placed.

Let's start with the preshow. Tomorrowland's old "Mission to Mars" attraction was billed as a "real" trip to Mars, even though all you did was sit in a vibrating chair and watch a round screen on the floor. Why not alter the story of Mission:SPACE so that visitors are astronauts who board a spaceship instead of just a simulator? Use the pre-show to review the history of manned spaceflight and emphasize what a huge undertaking a flight to Mars would be; emphasizing that, despite the challenges and the hardship, we can make it to Mars if "we choose to go".

Secondly, make this the first-ever Mars mission. If riders are "really" going to the Red Planet, why not make them the first people to do so? It makes the ride more exciting, and gives you another opportunity to inject the "we choose to go" message.

Finally, the post-show area needs some serious help. Part of the ride's story could be that an unmanned ship landed earlier with a prefab habitat for the astronauts to live in. At the conclusion of the simulator ride, your ship could "dock" with the habitat, and the post-show area could be remodeled slightly to reflect this. Inside the post-show "Marsbase" you could have a couple educational exhibits about what Mars is really like, including, perhaps, a virtual-reality experience that allows you to play the part of an astronaut walking around on the Martian surface. Yes, I know there's a video game there now that does that, but I'm talking about actual virtual reality, with the helmet and everything. Perhaps there could also be a console where visitors could take turns operating the Mars Rover by remote control. Of course, this approach presents a story problem: if post-show area is also for people who are unable or unwilling to experience the ride, how do they "get to Mars"? I really don't know, but I'm sure the Imagineers could figure something out.

Not only would these changes make Mission:Space more interesting, they would also make it worth visiting more than once. No, it wouldn't quite turn the place into a worthy replacement for Horizons, or give us the original Space pavilion concept developed in association with NASA and Ray Bradbury, but it's a feasible improvement. And with any real-life mission to Mars still many years away, the ride's basic concept is not one that's going to become outdated any time soon.

Other pavilions at EPCOT, though, were designed to tackle issues a little closer to home. Next post, I'll discuss one of them.

Friday, February 6, 2009

How educational was EPCOT?

It's widely believed that the EPCOT Center of the 1980s and early 90s was a more educational place than the Epcot of today. But was it really? Let's compare the pavilions of EPCOT Center with today's lowercase Epcot and see. Of course, it should be noted that what follows is purely my own opinion.

Spaceship Earth: To be fair, I haven't had the chance to ride Spaceship Earth since the Siemens rehab. However, I've watched a little ride video, and I've listened to the entire audio track on Subsonic Radio a few times. In my opinion, the new ride has a lighter tone and is less scholarly than the communications-themed experience that preceded it. Is it actually less educational? It's a tough call. It seems to me, though, that the old ride contained more historical facts than the new one.

Universe of Energy: Among those of us who remember the first version of this pavilion, there's the widespread perception that Disney dumped the respectable, serious original show in favor of a lighthearted and airheaded Ellen Degeneres vehicle that's too busy dropping 1990s pop culture references to convey any information. So I went back and watched some videos of the original show so I could compare them. And honestly, they both convey pretty much the same information, although the original show goes into a lot more detail about oil exploration. Whether you prefer the scholarly and serious presentation of the original show, or the 1990s flavor of the current incarnation is a matter of personal preference.

Wonders of Life: This pavilion used to be an interesting EPCOT destination featuring shows and exhibits about health and the human body. Now it's an empty shell.

Horizons/Mission:Space: Anyone who reads this blog knows how I feel about Horizons. It was absolutely my favorite theme park attraction of all time. If I had the power of Q, I would rebuild Horizons, convert the second-floor VIP lounge into an apartment, and live there. Nevertheless, Mission:Space is more educational. Why? Well, even though it's nowhere near the triumph of Disney Imagineering that Horizons was, and in fact it makes people sick, it realistically demonstrates why not everyone is cut out to be an astronaut. Horizons was more fun. Mission:Space is more educational. I don't like it, but it's the truth.

World of Motion/Test Track: Although it is fondly remembered, no one would accuse World of Motion of historical accuracy. How many kids got off that ride believing that the wheel was introduced to mankind after an Egyptian Pharaoh picked the round model over square and triangular versions? To be fair, though, the post-show area had some educational value. Test Track has a narrower focus, simulating an automobile testing ground instead of telling the story of human transportation, but it does try to educate riders about the testing process that new car models are put through before they go to market. I wish it explained why GM's cars are so unreliable compared to Honda and Toyota if they really go through all these tests, but I guess that story doesn't have as much entertainment value as the testing process itself. Comparing the old and new rides is a bit of an apples-and-oranges proposition, but I'd have to give the nod to Test Track here.

Journey Into Imagination/Journey Into YOUR Imagination with Figment and Eric Idle: The Imagination pavilion was never meant to be educational in the slightest. It was simply supposed to be a fun, whimisical trip that reminded visitors of the potential of their own imaginations. I've written at length on this before, of course, but in brief the old ride was charming, the newest one is a sad joke, but neither had any educational value (unless you count the present-day post-show area that "educates" you about some of Kodak's more banal services.) The Captain EO movie might have been educational had it been retitled "People You Should Never Allow Near Your Children".

The Land: Although the boat ride portion of the pavilion has changed very little since the pavilion opened, the change from a live guide to a recorded narration track during the greenhouse sequence was an improvement, as everyone now gets the same information. The biggest change at The Land, of course, was the replacement of the Kitchen Kabaret/Food Rocks show with Soarin'. Although Soarin' is definitely the superior experience, it's one of the biggest examples of the "generic Disney-Park-ification" of EPCOT. Soarin' makes The Land one of EPCOT's most popular destinations, but the place was more educational without it.

The Living Seas/The Seas With Nemo and Friends: I've written about the Seas pavilion before. As I said then, my favorite version of the pavilion is WED's amazing original concept that United Technologies was too stingy to fund. The attraction that opened in 1986 was perfectly serviceable, however, and it did a good job educating us on the amazing variety of living things in our oceans. Unfortunately, people today aren't wowed as easily as they were in 1986, when the line to get into The Living Seas stretched almost to the monorail track. For better or for worse, Disney decided it was the ocean's fault. Since actual sea life wasn't sufficiently entertaining, the whole place got a Pixar makeover, complete with digital characters from Finding Nemo that seem to float inside the aquarium (which is still the world's second-largest man-made underwater environment.) I haven't had the chance to examine all the exhibits inside the refurbished Seabase, but from what I can tell the Seas pavilion isn't as much about turning guests' on to the wonders to be found beneath the ocean as it is about entertaining preschoolers.

CommuniCore/Innoventions: The old CommuniCore had more exhibits that tied into Future World pavilions, but it also had lots of cheesy gimmicks (anyone remember the Astuter Computer Revue?) Innoventions plays more like a sales pitch for different corporate sponsors, but such things have a long history at Disney. Still, Innoventions does convey actual information, even if it's not very entertaining. Overall, CommuniCore wins out. It had a teachers' resource center, and there was just more of it. CommuniCore took up two buildings; Innoventions only takes up one.

So, was the old EPCOT Center really more educational than today's Epcot? Yes, but not as much as you might think. The main difference was that it cared about educating visitors in a way that today's Epcot really doesn't.

Monday, October 20, 2008

The Lost Message of Mission:SPACE


One of the many criticisms leveled against the destruction of the much-loved Horizons in favor of Mission:SPACE was that the new attraction had replaced the optimistic message "if we can dream it, then we can do it" with no message at all. (Except, perhaps "a trip to Mars would be cool." ) But if you examine the attraction's logo, you'll notice a very inspirational message: "We Choose To Go!" This is, of course, taken from JFK's famous speech of September 12, 1962, specifically, this moment:

Now, I know that the sole reason for the Apollo program was to beat the Soviet Union, I know that Kennedy privately complained that the space program messed up his budget, but that speech contains some of the most inspirational words spoken in the last hundred years. That is what Mission:SPACE needs. That message is the key to transforming Mission:SPACE from just another 5-minute thrill ride to something that genuinely inspires guests and gives them something to think about. Let's face it, as much as some folks would love to see Disney scrap Mission:SPACE altogether and rebuild Horizons, it's not going to happen. Mission:SPACE cost a lot to build, and it's not going anywhere for a very long time. And anyway, the premise of Mission:SPACE is a fundamentally good one, it just needs some tweaks to make it more than just another fun ride.

1. Change the pre-show to dispense with the whole "training" premise: Tomorrowland's old "Mission to Mars" attraction was billed as a "real" trip to Mars, even though all you did was sit in a vibrating chair and watch a round screen on the floor. Why not alter the story of Mission:SPACE so that guests are astronauts who board a spaceship instead of just a simulator? Use the pre-show to review the history of manned spaceflight and emphasize what a huge undertaking a flight to Mars would be; emphasizing that, despite the challenges and the hardship, we can make it to Mars if "we choose to go".

2. Make this the first-ever Mars mission: Since guests will "really" go to Mars, why not make them the first humans to land on the Red Planet instead of simply following in the footsteps of others? Plenty of opportunity there to inject the "we choose to go" message.

3. Alter the post-show area to reflect the idea that we've "landed" on Mars: Part of the ride's story could be that an unmanned ship landed earlier with a prefab habitat for the astronauts to live in. At the conclusion of the simulator ride, your ship could "dock" with the habitat, and the post-show area could be remodeled slightly to reflect this. Inside the post-show "Marsbase" you could have a couple educational exhibits about what Mars is really like, including, perhaps, a virtual-reality experience that allows you to play the part of an astronaut walking around on the Martian surface. Of course, this approach presents a story problem: if post-show area is also for people who are unable or unwilling to experience the ride, how do they "get to Mars"? I really don't know, but I'm sure the Imagineers could figure something out.

Now, in the EXTREMELY unlikely event that someone is reading this, I just want to say that I claim no ownership of these ideas. If someone who actually has the ear of Disney Imagineering wanted to claim them as their own, that's fine with me. Heck, I can't imagine that I'm the first person to have thought of any of this stuff. So come on, Disney. Let Mission:SPACE have its message. It's right there in the logo, some of the most inspirational words of the last century. Use 'em.