- Mr. Breen sincerely believes that he makes movies to communicate the Big Important Ideas in his brain.
- None of his ideas are all that big or important, and he is not very good at using the medium of film to communicate them.
Saturday, May 7, 2022
The Star Trek: Picard Dumpster Flambé
Tuesday, January 25, 2022
The First Contact Retrospective
Sometimes I wonder how the people who are always complaining that Discovery isn't "real" Star Trek would react to a big-screen reboot of The Next Generation that reimagined that era's starship Enterprise as a warship captained by a grim, revenge-obsessed Captain Picard. What if it was more darkly violent than any previous Trek film, and relegated the optimistic Roddenberrian message to a paper-thin B-plot? If that ever happened, I'll bet the online Star Trek Fundamentalists would throw a massive Internet tantrum that would make the furor over The Last Jedi look like a polite disagreement.
Oh wait, that happened in 1996 and they loved it:
The 1990s were a weird time. We had a movie where the Teenage Mutant Ninja Turtles danced with Vanilla Ice. Pauly Shore had a career. And amazingly, against all reason, we had a dark and gritty Star Trek: The Next Generation reboot that the very same fans who now rail against modern Trek for being too dark and violent absolutely loved. How did this happen?
It's worth remembering that the original show was made during the Vietnam War by World War II and Korean War veterans, in a world that lived under the constant threat of Mutually Assured Destruction. The idea that conflicts should be solved with words instead of weapons was a somewhat-radical notion that greatly appealed to the show's young audience, most of whom were personally affected by Vietnam in one way or another.
|Granted, he went back to his old self two pages later, but for the majority of that issue he was wearing black and toting a ridiculous amount of guns|
What I'm trying to say was that the young Star Trek audience in 1996 wasn't a bunch of socially-conscious peaceniks. We were stupid adolescents who saw violence as empowering and fun, but we had zero understanding of its real-world consequences. As much as we enjoyed Star Trek: The Next Generation, we tended to think of Captain Picard as kind of a boring wimp who talked too much:
|From a 1994 issue of Starlog|
So when the first stills from the movie showed up in Star Trek Communicator magazine, featuring scenes like this one with an action-oriented Picard leading a security team with beefy phaser rifles down a darkened corridor, we were stoked:
And when we saw a sweaty, rage-filled Captain snarl that "the line must be drawn here!" in every trailer and TV spot (along with shots of the biggest space battle in Star Trek history up to that point) we totally lost our minds.
Wednesday, November 17, 2021
The Season-Long City on the Edge
As I write this we're less than 24 hours away from Star Trek: Discovery's season four premiere in the United States. Discovery was the first Star Trek show to completely break away from the episodic format. Rather than tell 13 different stories every season, Discovery (and its sibling, Picard) tells one story broken up into 13 pieces.
Last month, this very insightful observation about the Discovery-Picard storytelling method appeared in my Twitter timeline:
In the replies, someone else pointed out that Dr. McCoy once shot himself up with space heroin and erased time and they fixed that mess in 45 minutes. That got me thinking about how "The City on the Edge of Forever" would work if if were a modern Star Trek show. I imagine it might go something like this:
my hot take on New Trek that no one asked for is that for the most part the stakes aren’t actually that much higher than they are in old trek, they’re just extending the stakes that would usually be condensed into a single episode across an entire season— Wolvie (@sexysurak) October 10, 2021
Episode 1 "Waves in the Sea of Time, Part 1": Weird things happen when Federation colonies are hit by "time waves". The Enterprise is sent to find their source. McCoy and Spock notice that Kirk seems upset about something.
Episode 2 "Waves in the Sea of Time, Part 2": Time waves cause more weird things to happen. Spock comes up with an algorithm to compute their exact source. "This is the power of math!" We learn that Kirk is hurting because got a "Dear James" letter from his girlfriend. End on Spock's algorithm pinpointing the source of the waves.
Episode 3 "There Be Squalls Ahead": Enterprise en route to the source of the time waves. McCoy finds out about Kirk's breakup. He shares that he's feeling dissatisfied with life in space. Wishes for a simpler existence on Earth. Time waves cause tech problems for Scotty. Episode ends with ship in danger.
Episode 4 "Typhoon" : Much action and peril as time waves threaten to tear the ship apart. Different ways to modify the shields to protect the ship are tried, but nothing works. Just in the nick of time, Scotty discovers the solution and implements it. We drop out of warp at the source of the waves: a mysterious, remote planet.
Episode 5 "Unsafe Harbor": Investigation of the planet begins. Time waves continue to buffet the ship. McCoy is being run ragged caring for all the injured. Just as the worst appears to be over, he's called to the Bridge to help a wounded Sulu. Accidentally shoots himself up with cordrazine.
Episode 6 "The Darkness That Runs Through the Soul of Man": A dangerous hide-and-seek as the characters chase a cordrazine-overdosed McCoy through the ship. We cut between their perspective and his terrifying hallucinations. McCoy knocks out the transporter chief and escapes to the planet as the episode ends.
Episode 7 "What World Lies Beyond That Stormy Sea": Notice that we're halfway through the season and the story is only just now getting started. Kirk leads a landing party to the planet to retrieve McCoy. We find the Guardian, learn what it is, and then McCoy jumps through and changes history. What took five minutes in 1967 takes 45 here.
Episode 8 "Into Time's River": Kirk and Spock hatch their plan to go through the Guardian, get McCoy, and fix history. The encounter with and flight from the police officer is much longer and more action-packed here. Episode ends just as Edith Keeler discovers them in the basement of her mission.
Episode 9 "The Light in the Heart, The Dark in the Night": Kirk and Spock acclimate to life in 1930s NYC. Fish-out-of-water moments, some dangerous and some humorous. Edith Keeler speechifies about the future, and Kirk starts to get all googly-eyed. Elsewhere in the city, McCoy appears. In his paranoid state, he kills the homeless man he encounters. Episode ends with him fleeing into the night.
Episode 10 "Stone Knives and Bearskins and Murder": Spock gets the idea to build a memory circuit. Kirk and Edith begin their romance. Meanwhile McCoy, still suffering from the effects of the cordazine, kills a couple guys who try to mug him. Kirk and Spock read about the killings in the paper and wonder.
Episode 11 "Spocky Mnemonic": Spock makes progress on his memory circuit. Kirk confides in Edith about his recent failed romance and gets dangerously close to telling her who he and Spock really are. The cops close in on McCoy.
Episode 12 "The Heart Wants What the Future Cannot Possess": Spock conducts several tests of his memory circuit as the Kirk-Edith romance continues. Spock realizes that Edith must die for history to be set right. Cops hunting for the hobo killer find an unconscious drunk in a bloodstained Starfleet uniform. Nearby, McCoy is in the drunk's clothes, shivering as he comes down from the cordrazine. Spock tells Kirk that Edith must die just as McCoy stumbles into the mission.
Episode 13 "Return to Tomorrow's Past Future": Edith nurses McCoy back to health. It's clear he has only vague memories of his actions under the cordrazine's influence. A few near misses as Kirk and Spock almost cross paths with him. Meanwhile, a police detective has realized who's really responsible for the murders and traced McCoy's steps to the mission. McCoy flees just as Kirk and Edith are leaving on their date. He sees Edith about to get hit by the truck and gives up his chance to escape to save her. Kirk stops him, and Spock steps out of the shadows and nerve-pinches the cop before he can arrest McCoy. The Guardian pulls them back to the 23rd century. McCoy is obviously troubled by what happened and will need much help to recover. (Naturally this will all happen offscreen and he'll be 100% fine by next season's premiere.) Kirk is sad about the end of yet another romance, but he finishes out the season with a Grey's Anatomy voiceover about how sometimes we look to the past to find our future, and in that future we find the stars, and in the stars we find hope, and in that hope we find ourselves.
And that's how you stretch a 45-minute story into 13 episodes. The trick is to add a lot of additional activity but no actual depth, lots of noise but no substance. You can have big emotional moments, but they should be like the explosions in Michael Bay movies: loud, spectacular, and impressively done from a technical perspective, but with no lasting effects on the characters.
Hooray for 21st century television.
Monday, September 6, 2021
Weird Star Trek: The Paradise Syndrome (Or: What Does God Need With a Hairpiece?)
"The Paradise Syndrome" may be the most racist episode of Star Trek. There are more popular choices like "Code of Honor" or "The Omega Glory", but in those cases the racist stereotypes were depicted as imaginary alien cultures.
Not so with "The Paradise Syndrome". Its embarrassing Native American stereotypes are depicted as actual Native Americans transplanted to another planet by benevolent (but not too bright) aliens. (There's not one Native American actor in the bunch, but we'll get into that.) Even worse, it's clear that writer Margaret Armen had no idea she was being racist. This is clearly meant to be a sympathetic portrayal, which somehow makes it worse.
It begins with Kirk, Spock, and McCoy beaming down to an idyllic Earthlike planet that’s threatened by an approaching asteroid. The planet has two items of interest, the first being a Native American village on the banks of the same lake where Andy and Opie Taylor used to go fishing. . .
|How do the natives not notice three brightly-shirted guys standing in plain sight?|
It's made of an alien metal that Spock's tricorder can't penetrate, and it's covered with unfamiliar symbols. The technology needed to construct the obelisk would equal or surpass the Federation's, so Spock doesn't think the natives built it. There's not much time to investigate, though; the Enterprise needs to warp out of orbit within thirty minutes to deflect the asteroid. Any longer, and it'll be impossible for the power of the Enterprise to deflect the asteroid enough to keep it from hitting the planet. (They could have taken care of the asteroid first and THEN investigated the planet, but then the episode wouldn't happen)
After observing the village from afar and wistfully yearning for the Native Americans’ simple lifestyle, Kirk announces that it’s time to go. But first, he wants another look at the obelisk. Spock and McCoy stay behind as he struts up there alone. He walks up the obelisk’s steps, takes out his communicator to call the ship, and is taken by surprise as a trap door opens beneath his feet. Kirk falls into the obelisk down a flight of stairs and comes to rest in front of a control panel. He grabs hold of it to pull himself up and accidentally activates some kind of alien Brain Zapper, which treats us to a classic William Shatner Acting Moment:
Fast forward an unspecified amount of time as Spock, now at the obelisk standing on the very trap door that Kirk fell into, voiceovers that numerous search parties and sensor scans have failed to locate the Captain. Well, since he said that he was going to check out the obelisk, and the obelisk clearly has some kind of trap door built into it, and you said earlier that you can’t scan inside the obelisk, and you couldn’t find him anywhere else, maybe, I don’t know, he’s inside the obelisk. However, since the story needs Kirk to get stranded on the planet, our hyper-intelligent Vulcan Science Officer is prevented from making that particular connection. Spock tells McCoy they’re going back to the ship, and when the doctor protests, Spock reminds him of the urgency of getting to the asteroid in time to deflect it away from the planet. Otherwise, he warns “everyone on this planet will die, including the Captain.” Again, maybe they could've come to spy on the Native Americans after they took care of the asteroid. Spock and McCoy beam up.
Meanwhile, the Brain Zapper has left Kirk with a serious case of amnesia, which is communicated to the audience by Shatner stumbling around the underground chamber and voiceovering "What . . . place . . . isthis? Who . . . amI? Try . . . toremember." He staggers up the stairs he fell down earlier and the trap door opens automatically for him. Kirk walks up into the sunlight, and we're treated to the sight of our first two Native American characters:
The one on the left is Miramanee, the "tribal priestess". She's played by the very white actress Sabrina Scharf in brownface. The one on the right is credited only as "Indian Woman", and is played by another white actress, Naomi Pollack. The producers must've liked how she looked in brownface, because later in the season they cast her as the Indian (South Asian, not Native American) Lt. Rahda. Back in the 60s, actually casting Native American or Indian actors to portray characters of those ethnicities was the farthest thing from the mind of your average Hollywood casting director.
In the first of many moments that make you wonder if William Shatner wrote this episode, the ladies bow down worshipfully the second they catch sight of the amnesiac Kirk:
|Or maybe they're covering their faces because they've never seen a bad toupee before|
The Medicine Chief, an argumentative guy named Salish, is skeptical. He insists that the newcomer in the weird pajamas should prove he's a god.
|"What does God need with a hairpiece?"|
Naturally, Salish is not too happy about losing his job and his fiancée to a bushy-sideburned amnesiac who's less of a deity than the most unimpressive member of the X-Men. And yet the episode clearly depicts Salish as the villain, which makes no sense. I mean, amnesia or no, Kirk has to know that he’s not a god. And yet he pointedly allows everyone to think he is, and even goes so far as to allow the tribe to make him solely responsible for their welfare.
Meanwhile, the Enterprise's efforts to deflect the asteroid aren't going well. After the deflector beam fails to push it far enough off course, Spock orders phaser fire to destroy it. That fails, too, burning out the warp engines in the process. He has no choice to have the ship retreat in front of the asteroid at impulse power for the months-long journey back to the planet.
Back on the planet of bad stereotypes, Kirk (who's now going by the name "Kirok") is running around in full Native American cosplay and setting a wedding date with Miramanee. She wants to get married the very next day. "The sooner our happiness begins, the longer it will last," she says. In case you haven't noticed by now, Miramanee doesn't really have a personality, unless "Stereotypical Native American maiden who talks in Hallmark greeting card sayings" is a personality. Kind of like Commander Riker's holographic girlfriend Minuet, she doesn't seem to have any wants or needs of her own, she just exists to please Kirk. What did she do before he showed up?
On the Enterprise, Spock is in his quarters studying the pictures he took of the symbols on the obelisk while McCoy chews him out because his plan to destroy the asteroid didn't work. Naturally, McCoy doesn't have any better ideas (he's a doctor, not an asteroid removal expert) he just wants to complain that Spock's decisions are stupid and bad because he's a Vulcan. Rather than report the doctor to Starfleet HR for his blatant racism, Spock just ignores him.
At the obelisk, the Tribal Elder applies some paint to
Kirk Kirok’s face, then tells him to wait while he walks the “holy path to the earth lodge” where the wedding will take place. This gives Kirk time to hug himself while he voiceovers about how happy he is. There are some iconic images that just cry out to be made into demotivational posters, and this is one of them:
After his little self-love session, Kirok heads off to the wedding venue only to be accosted by Salish, leading to a fight scene between two stunt doubles.
|What's that in Salish's hand, a butter knife? Is he there to stab Kirk or make him peanut butter sandwich?|
Two months later, Miramanee and a shirtless Kirok are playfully chasing each other through the woods when Miramanee drops the bomb that she’s pregnant with a little Captain Kirok, and with that her fate is sealed. No reason to get attached to Mrs. Kirok, dear viewers, because if the Rules of 1960s Television are harsh on the love interests of main characters, they’re even harsher on the unborn children of such unions. Miramanee and Kirok Jr. are as good as dead.
The seeds of their destruction come from Medicine Chief Kirok’s inability to do the one thing that a Medicine Chief/God is supposed to be able to do. It seems that, while the alien race called the Preservers did a noble thing by rescuing this group of Native Americans from genocide at the hands of white settlers, the planet they plunked them down on is especially prone to asteroid impacts. So, the Preservers “solved” this problem by building the obelisk, whose function is to fire a sort of anti-asteroid phaser beam. However, the thing has a combination lock, and in their wisdom the Preservers only told one member of the tribe (the original Medicine Chief) how to get in and operate it, and the “secret” has been passed down from father to son ever since. Currently, the tribe is in a pickle because Salish’s father died before he could pass the secret on to his son, and now nobody knows it.
What’s the logic in putting these people on a planet where their survival depends solely on the obelisk thingy, and then telling only one guy how to work it? Come to think of it, why does this asteroid deflector even need to have a human operator? If the Preservers were super-advanced enough to build the thing, couldn’t they give it an autopilot?
Also, since they never got around to inventing the telescope, and since the Preservers never bothered to explain to them about asteroids and space and stuff, the only way the tribe knows that an asteroid impact is imminent is when the sky gets dark, the ground quakes, and they start having weather problems. I’m no astrophysicist, but I’m pretty sure that if a giant asteroid is so close to your planet that it’s blocked out the sun and you’re having seismic and weather disturbances, then it’s probably already in the atmosphere, and powerful asteroid deflector or no, you don’t have time to do anything but bend over and kiss your butt goodbye. And what if the asteroid is approaching from the other side of the planet?
Back in their hut, Kirk is explaining to Miramanee his plans to build a system of canals from the lake to irrigate the fields the tribes use for farming, and this is probably the part of the episode that infuriates me the most. Because most Native American tribes weren't hunter-gatherers; they farmed. In fact, until the Europeans introduced livestock to the Navajo, farming was pretty much their only source of food.
The Mississippian people were good enough at farming to build a huge city in present-day Illinois that supported 40,000 people at its peak in the 12th century CE--more people than London during that same period. So are you seriously telling me that the natives on this planet never thought of digging canals until an amnesiac space captain showed them how? Not only that, but Kirk has also "invented" the idea of making oil lamps out of hollowed-out gourds and stockpiling food to preserve it for lean times. I'm pretty sure that actual Native American cultures figured this stuff out millennia before the Europeans arrived.
Well, sure enough the approaching asteroid causes the weather to get windy, and Salish and the tribal chief insist that Kirk go the obelisk and carry out his one and only job duty. Naturally, Kirk doesn’t know how to get inside the obelisk, and Salish, seeing the chance to get rid of his rival once and for all, incites the tribe to stone Kirk and Miramanee with rocks made of styrofoam. Honestly, you can understand why they're upset. Kirk has been passing himself off as a god and allowing the tribe to wait on him hand and foot, and when the time comes for him to hold up his part of the bargain the only thing he can do is pound the obelisk with his fists and yell "I am Kirok!"
The tribe is scared off when Spock and McCoy beam down, and after Spock restores Kirk’s memory with some kind of Vulcan mind thing, they go inside the obelisk and save the planet by activating the Asteroid Repeller.
How do they get into the obelisk, you ask? Well, it turns out that the symbols on the obelisk are musical notes that spell out the combination to open the door (again, why has the tribe been living in close proximity to this thing for the last four or five hundred years and never been inspired to come up with a written language?) And by sheer coincidence, when Kirk took out his communicator and said "Kirk to Enterprise" it matched the exact set of tones needed to open the door.
So, let's recap. According to "The Paradise Syndrome", James T. Kirk is so awesome that:
- Native Americans take one look at him and automatically assume that he’s a god.
- Beautiful tribal priestesses want nothing more than to spend their life doing whatever he wants.
- The very sound of his name can unlock the secrets of alien technology.
Are we sure William Shatner didn't write this episode?
Oh, one other thing: exactly why does the asteroid deflector even have a brain-zapping ray? It’s like building a toaster oven that also shoots poison darts if you push the wrong button! Yeah, Spock calls it a "memory beam" and attributes Kirk's amnesia to it being activated out of sequence, but why does the thing need a "memory beam"? To implant the instructions for operating the deflector directly into the Medicine Chief's brain? Spock activates it by pushing a single button; it's not that complicated.
Of course, Miramanee's styrofoam-inflicted injuries are too severe for McCoy and his 23rd century medicine to heal, and she’s going to die. She passes away in in Kirk’s arms, sincerely believing that he was a god after all.
|According to this episode, people dying of severe internal injuries look like they're relaxing at the beach|
So that’s “The Paradise Syndrome”. For years it was considered one of the better episodes of Star Trek's final season, partially because it was the only one shot on location and one of the few with its own musical score. But now that everyone realizes how racist it is, it's just an embarrassment. Look, I know that doing research was a lot harder in 1968, but did Margaret Armen even try to learn anything about any Native American peoples before writing her script? I guess that in those days, simply not depicting them as savage killers qualified as non-racist. Also, her story has plot holes big enough to fly a C-130 through, and our illustrious Captain Kirk doesn’t exactly behave like a role model.
So what did we learn today?
- If you're on a mission to save a planet from a giant asteroid, you should definitely deal with the asteroid first.
- There's no excuse for impersonating a god, even if you're suffering from alien-brain-zapping-ray-induced amnesia.
- If you're an alien super-race that rescues primitive cultures, maybe put them on a planet that isn't prone to frequent asteroid impacts. And if you just can't help it, at least teach more than one person how to operate the Asteroid-B-Gone.
- Finally, if you're a white person who wants to write a story about Native Americans, do some amount of research. Otherwise, you might go down in history as being responsible for the most racist entry in a historically inclusive franchise.
Monday, August 30, 2021
Genie Genie On The Wall, Do I Really Care At All?
I haven't set foot on Disney property since 2011. That's 10 years ago for those of you playing along at home. So I'm definitely not qualified to talk in detail about the new Disney Genie FastPass Monetizer or whatever it's called. I've never worked in the theme park industry, so I'm sure my opinions on how they should be run are thoroughly uninformed. What I'm trying to say is that you should probably stop reading now and click over to a website where more nuanced and informed discourse is happening, such as Twitter.
Way back in 2013 when dinosaurs walked the earth and Abraham Washington was President, I wrote a little piece about how I didn't like the then-new Fastpass+ system that was about to launch. I said it was overcomplicated and it ruined relaxing vacations by forcing people to over-plan. And like a lot of other folks were doing at the time, I predicted that the company would use it to create a paid FastPass system to squeeze even more money out of customers who were already paying through the nose and several other bodily orifices for a Disney vacation. From what I understand, that prediction never quite came true.
The new Disney Genie service replaces the cumbersome app-based Fastpass+ service with what looks to be another cumbersome app-based service:
|I'm sure the folks who think the PeopleMover can take them to Harry Potter Land will have no trouble figuring this out|
But I'm not here to discuss the merits and drawbacks of this thing. I'm more interested in the reason people will pay for FastPasses in the first place: the desire to skip long lines. It seems to me that long attraction lines are a much bigger problem than they used to be. Oh, they were always an annoyance during the busy seasons (in the early 90s, Dave Barry once joked that the line for Space Mountain was so long there were Cro-Magnon families at the front) but there were definite off-season periods when locals or savvy travelers could enjoy the parks without a lot of waiting. That's definitely not the case anymore. Even back in 2009-2010 when I had an annual pass and went to the parks several times a month, there was obviously no "off-season". They were either Times Square-busy or Times-Square-at-New-Years-Eve busy. So, more visitors obviously means longer attraction lines. What do you do about it?
Middle-aged dorks like me would tell you that the "solution" is to build lots more high-capacity Omnimover attractions to swallow all those crowds. Except that the crowds are not made up of middle-aged dorks like me; they're made up of younger people who expect something more than a jumped-up 1964 World's Fair attraction. If you send them gliding through the history of human transportation at speed of a lawn tractor they'll be scrolling through Instagram before they get to the invention of the wheel.
Today's audiences demand super-immersive, complex "experiences" like Rise of the Resistance. The problem is, rides like that have a lower capacity than Spaceship Earth or Pirates of the Caribbean. And their greater complexity means that they're much harder to keep running 12-15 hours a day, 7 days a week. They tend to break down more easily (especially Rise of the Resistance).
This operational reality has led to a lot of self-righteous harrumphing on Twitter. "Disney attractions shouldn't have these problems!" people proclaim, as if the difficulties all stem from Disney parks management being clueless and greedy and stupid. But maybe, just maybe, it isn't that simple. Maybe it's just the best that can be done. Maybe it just isn't possible to build a super-immersive, super-thrilling, Holodeck-that's-not-really-a-Holodeck-type ride that has the capacity of an EPCOT Center Omnimover and can go for 12-15 hours a day. Not yet, anyway.
All this is to say that there probably isn't any way to "fix" the problem of insufficient attraction capacity to the degree where a paid FastPass system would seem pointless. This is how things are now. Weirdos like me might like it better if Disney World magically reverted to the way it was in 1987, but there are not enough of us to matter.
Of course, there are always other places to take your vacation.
Wednesday, August 25, 2021
The Assassination of the Indiana Pacers by the Coward David Stern
The other day I watched the Malice at the Palace documentary on Netflix, and it helped to crystallize a lot of thoughts I'd been having about the sports league I've enjoyed since I was 11 years old, and my opinions toward its much-lauded former commissioner, David Stern. What follows are those thoughts and opinions:
When David Stern took over as NBA commissioner in 1984, the league was in trouble. TV ratings were so low that the NBA Finals was broadcast on tape delay. Widespread substance abuse problems eroded the quality of play and caused a PR nightmare. And even as prominent voices were arguing that the civil rights movement of the ‘60s had “solved” racism, the media was still racist enough that sports commentators could argue (out loud!) that the NBA was unpopular because it had "too many" Black players in it. When TV news polled sports fans at stadiums and bars, they felt perfectly comfortable looking right into the camera and saying that Larry Bird was their favorite player because he was white.
Even as the league’s fortunes improved thanks to a new crop of all-time great players, better marketing, and a strict drug policy, the racism was still there, waiting to burst into view. It happened during the 1994 FIBA World Championships, when a team including Shaquille O’Neal, Shawn Kemp, and Larry Johnson easily won the gold medal but was criticized in the media for being loud and boisterous in the process. It was okay for them to win, but the white-dominated media cringed at the sight of them expressing pride in their abilities. The team was condemned for “loud” and “thuggish” behavior. The subtext was clear: Black athletes were expected to compete with the greatest intensity, but they were only allowed to express emotion in a narrow, restrained range that white people deemed non-threatening.
The racism bubbled up again during the 1999 lockout, which the media blamed entirely on “spoiled” and “overpaid” Black players, the clear inference being that these guys didn’t really “deserve” the millions they made. Nobody ever wondered if the billionaire franchise owners who wrote those checks deserved their wealth. Through it all, that 1980s memory of an NBA teetering on the edge of an abyss was never far from David Stern’s mind. He was terrified of alienating any white fans, no matter how racist they were. So rather than push back even a little against racist media narratives, Stern always took the cowardly way out. Every single time.
After the so-called “Malice at the Palace” in 2004, where an arena full of predominately white fans in Detroit rioted and attacked the Indiana Pacers, the media quickly turned on the Pacers players. Yes, Ron Artest went into the stands. Stephen Jackson followed to support his teammate. Jermaine O’Neal threw a punch at a fan who came down onto the court. But the riot (I refuse to call it a “brawl”) was instigated by a fan throwing a beer at Artest. And footage from that night shows the predominately white mob relentlessly pelting the Indiana players with drinks, cups, bottles and food as they desperately tried to leave the court. One person even threw a chair. Criminal investigations largely cleared the players of any wrongdoing.
Of course, the footage of white people behaving badly wasn’t what was repeated ad infinitum on ESPN and cable news channels in the days and weeks afterward. All we saw was Artest and Jackson climbing into the stands, O’Neal throwing a punch. Again and again, divorced from any context. In an era before everyone had an Internet-connected video camera in their pocket, those carefully-curated images were the only ones most people saw.
Talking heads in the news media, almost all of them white, quickly demonized the players as “thugs”. They used the riot (again, a riot in which the vast majority of the participants were white) as an excuse to self-righteously rail against NBA players' large salaries, rap music, and basically any expression of Black culture that white people didn’t like. The NBA suddenly had an “image problem”. Once again, David Stern felt the abyss opening up beneath him. And again he panicked.
Forty-eight hours after the riot, without taking any time to sift through the facts and make an informed decision, Stern announced heavy suspensions for Ron Artest, Stephen Jackson, and Jermaine O’Neal. He made a point of saying that the decision was entirely unilateral. A year later, he imposed a dress code for all players, dictating what they could wear when they arrived and departed from games, during interviews, and when sitting on the bench if they were injured. It was explicitly designed to keep Black players from dressing in a way that reflected their culture, and instead force them into a look that racist white people would find acceptable. David Stern had stared directly into the face of racism, and bent over backwards to appease it.
Did the NBA ever have an “image problem”? Of course not. It had an “no Michael Jordan” problem. Michael Jordan retired from the Bulls in 1998. To be sure, he left behind some great young players, but none of them could carry the league the way he had. It wasn't until LeBron James arrived that NBA had its next great megastar. Two seasons after the Detroit fan riot, LeBron reached the Finals for the first time. And just like that, the NBA's "image problem" disappeared.
Today, NBA leadership has finally realized that it doesn't need to live in fear of racist white fans anymore. When openly racist LA Clippers owner Donald Sterling was finally caught on tape in 2014 saying the kind of bigoted nonsense he'd been saying for decades with no consequences, new NBA commissioner Adam Silver banned him for life and forced him to sell the team. (David Stern, on the other hand, had a history of looking the other way and even helping Sterling to retain his ownership of the team in 1982 when the NBA tried to force him to sell.)
And even though the COVID-19 pandemic forced the league to finish the 2019-2020 season in a Central Florida "bubble" playing games in empty gyms with no fans, a situation which threatened the league's normally-strong TV ratings, Adam Silver didn't try to stop the players from moving forward with a plan to display custom messages on their jerseys in response to the murder of George Floyd (although they were required to pick from a list of pre-approved slogans). There was backlash in certain areas of the media landscape, but the league ignored it.
I'm not saying that today's NBA is perfect. You could definitely argue that Adam Silver is bending over backwards to appease China's repressive government to retain access to that country's 1.3 billion potential customers, kind of like David Stern once did with racist white fans. But at least the NBA is finally in a place where it realizes it doesn't need customers who think the majority of its players aren't real human beings.