Monday, August 19, 2019

The Dis-fluencer Identity Reveal

For future readers who stumble across this and wonder what the heck it is, it's a parody of this article that was the Most Important Thing Ever on Disney Twitter for about an hour and a half before 2019's D23 convention.

It all started in mid-2008. We were only weeks away from the global economic meltdown that would see millions turned out of their homes, leave lasting scars on an entire generation, and--most crucially--give this article a weighty and important context.

I'd known beloved Disney chairman and golf aficionado E. Cardon Walker for years. In fact, I was the one who gave him the idea to fake his death in 2005. He'd invited me to join him for lunch on the second floor of Epcot's Electric Umbrella restaurant. Naturally, someone of my great importance and intense physical attractiveness wouldn't normally be caught dead in the Electric Umbrella. But I think I realized what a great story it would make in eleven years time, so I assented.

Card and I were practically alone up there on the second floor, which was strange since my strong personal magnetism usually causes people to be uncontrollably drawn to me. In between bites of his barely-edible quick-service cheeseburger, Card was opining on the difficulties Disney faced in the changing global marketplace. "Lemme tell ya, kids these days, they ain't the same as they useta be," he said. "What with their Ataris and their fax machines. We gotta get 'em while they're young, really speak to 'em on their level with something they can relate to."

Card leaned forward slightly. "That's why I'm thinkin' board games. All different kinds of 'em. Y'know, Pete's Dragon, The Black Hole, Adlai Stevenson--characters that kids today are really into!"

Then my old friend Card changed the subject to something we'd discussed many times in the past--his aborted 1976 Presidential campaign. He'd been all ready to go with a great campaign slogan and everything. "Just tell me that 'I've Got A Hardon For E. Cardon' isn't the greatest thing you ever heard!" he said, stabbing his finger at me in a Harrison Ford-like manner. (Hollywood legend Harrison Ford is someone else who owes their career to me, but that's a story that's best left for when I make it up for another time.) But alas, just before he was set to announce, his candidacy was derailed by a fierce ARPAnet campaign led by a young upstart named Alvarez "Al" Lutz. After the turmoil of the Nixon-Ford years, Lutz believed that America's next Chief Executive should have, in his words, "really big teeth". And in 1976, no one's teeth were bigger than Jimmy Carter's. Seriously, the man was part beaver.

Sadly, Card and his human-sized chompers were no match for Al Lutz and his massive three-person audience. (The Internet revolution was still a couple decades away at this point.) So Card had to stay in his dead-end job as Chairman of the Walt Disney Corporation. He never forgave Al for that, and on that afternoon in 2005 he hatched a plan: "What if we co-opt Al Lutz's name for our own purposes?" he said.

It was a great idea, but unfortunately Bob Iger beat him to the punch back in 2001. So Card and I decided to create another kind of online Disney "influencer": one with no influence at all! Difficult? Yes. But as Thomas Edison once said, true genius is 51% inspiration, 65% perspiration, 37% whiskey, and 82% intellectual property theft.

Anyway, Card and I decided that I would create an Internet persona named "David Landon". He'd start small with a few message board posts, then start a blog. But--and this was the key to the whole plan--he would pretty much stop going to the Disney parks after 2010 or so, and his posts would mostly be bland and uninteresting. Also, he would be late to the whole social media party and would never establish a meaningful presence there, either.

As the years went by, our plan worked perfectly. As "David Landon" cleverly flew under the radar, Bob Iger's Disney gobbled up intellectual property like Cookie Monster gobbles up . . . whatever it is he eats. Doritos? Kale? I can never keep track of what these "millennials" are into.

After the company's acquisition of Marvel started to reap huge rewards with the ever-increasing popularity of the Marvel film series, I worried that "David Landon's" influence on Disney might be too overt. So when he was invited to appear on a popular Disney podcast, I did my best impression of a stuttering idiot. And it worked! The Disney behemoth continued to roll along, vacuuming up intellectual property the way a ShopVac sucks up evidence at a crime scene before the police arrive. And when Bob Iger completed his piece de resistance--the $9 billion acquisition of Lucasfilm--"David Landon" reacted with a bizarre stream-of-consciousness rant full of obscure references that might've made people wonder if he was suffering a stroke, assuming they read it. Which they didn't.

Once it was clear that Disney no longer needed me, "David Landon" left off writing about the company and mostly talked about Star Trek. And wouldn't you know it, that particular franchise is suddenly in the midst of a multimedia renaissance! Its future looks even brighter now that CBS and Viacom have re-merged. And through it all, "David Landon" looked for all intents and purposes like a bland nobody with no influence over anything! Exactly like Card Walker and I planned!

But now, it's time to pull back the veil and reveal what you intelligent and attractive readers have no doubt already figured out: my real identity is

Monday, August 12, 2019

Weird Star Trek: Requiem for Methuselah

Star Trek has endured for over five decades. Society has changed a lot during that time, so naturally  some once-beloved entries in the franchise are weird and creepy by modern standards. The Original Series has more of these types of episodes than the other shows, mostly because it's the oldest. Today we're going to talk about one such story from the much-maligned third and final season of the show: "Requiem for Methuselah".

It starts promisingly enough (for a third-season episode, anyway). We see the Enterprise orbiting a planet as the Captain's Log voiceover explains that a deadly space epidemic is sweeping through the ship and the only cure is a mineral called "ryetalyn". Kirk, Spock, and McCoy beam down to get some and are immediately attacked by a killer robot.

Killer AIs with a single glowing red eye were a big thing in 1969
Just when it looks like our heroes are about to get deep-fried by this flying Mr. Coffee (aka BB-H8), its creator appears and calls off the attack.


His name is Flint. You'd think a guy who dresses like Liberace if he raided Lando Calrissian's closet would be pretty laid-back, but Flint is all business. He's not interested in hearing why Kirk and friends are on his planet, he just wants them gone. Or else.

McCoy begs Flint to let them have the ryetalyn and compares the space disease infecting his crewmates to bubonic plague. This causes Flint to soliloquize about the Plague sweeping through Constantinople in 1334, and abruptly he changes his mind. He even says the Enterprise crewmen can chill at his house while gathers the ryetalyn for them.

Flint's house turns out to be full of all kinds of curiosities, like unknown original works by Leonardo DaVinci and Johannes Brahms. Spock is fascinated, but Kirk can't be bothered. He's got a ship full of sick and dying crewpeople, after all. Then Flint introduces his ward, Rayna Kapec. (He explains that he took her in after her parents died in an accident).


Kirk is polite, but remains focused on his mission to get lifesaving medicine for his sick and dying crew.

Ha ha! Just kidding! What he really does is immediately forget about his crew and start flirting with the pretty lady. They play billiards for a while, and when Spock sits down at the piano to play an unknown Brahms waltz, Flint encourages Kirk and Rayna to dance. But as soon as Kirk makes googly eyes at her, Flint starts looking all jealous and broody. Is he just an overprotective father, or is something else going on?

While the Captain puts his romantic Kirk-Fu on Rayna and Spock plays the piano, McCoy is the only member of the landing party actually doing his job. He checks out a sample of ryetalyn that R2-Die-2 brought back, but it's got impurities that make it worthless. Flint promises to personally supervise the robot as it gathers more. While he's gone, Kirk calls up to the Enterprise and asks Scotty and Uhura to do some research on their hosts.

Later, Kirk finds Rayna in Flint's science lab. He allegedly went there to see if there was any way of removing the ryetalyn's impurities, but as soon as he sees Rayna he forgets all about helping his sick and dying crew. Again.

As for Rayna, she's standing in front of a locked door that Flint has told her never to enter. But rather than puzzle out that particular mystery, Kirk starts hitting her with lame pickup lines and tries to get her to ditch Flint and leave with him. But why? Does he want to marry her? Does he want her for a live-in girlfriend? Previous episodes have made a big deal about how Kirk has chosen to forego having a "normal" life with a wife and kids so he can be a starship Captain. This seems like a strange time for him to suddenly decide to settle down.

Meanwhile the sick and dying crew of the Enterprise is no doubt telling each other "Don't worry, Captain Kirk will get us the lifesaving medicine we need! He's probably digging it out of the rocks with his bare hands right now! He's definitely not trusting a strange killer robot to do it for him while he makes out with some lady he met thirty minutes ago!" But Kirk can't hear them over the sound of all the making out him and Rayna are doing while he trusts a strange killer robot to dig up the ryetalyn for him.

"Of course I don't have more important things to do, why do you ask?"
Characters suddenly falling madly in love with a person they just met was a pretty common 1960s TV trope, so I'm not going to criticize Kirk's infatuation too harshly. But his fixation on Rayna is also kind of creepy. As far as Kirk knows, Rayna has lived alone with Flint on this planet since she was a child. And while she's very well-educated academically, she's about as emotionally developed as a teenager. Why would a man in his late 30s find this attractive?

It's also pretty clear that Kirk is way more into Rayna than she is into him. She's obviously never been in a romance before and doesn't seem altogether comfortable. It really looks like she's going along with his advances because she doesn't quite know how to say no.

But Kirk's amorous activities have tripped the Virgin Alarm on Flint's flying Spaghetti Strainer of Death, and it appears to break up the make-out session.

Forget C-3PO, this is the robot that Spaceballs' Dot Matrix was based on
It ignores Rayna's commands to stop and almost kills Kirk before Spock shows up and vaporizes it with his phaser. Later, Flint apologizes (Accompanied by an identical replacement robot. "Too useful a device to be without," he explains) He says the robot misinterpreted Kirk's actions as an attack, but Kirk suspects that Flint sent it after him deliberately out of jealousy. McCoy and Spock believe that the continuous delays in obtaining and processing the ryetalyn have been manufactured by Flint to keep them there, but why?

Scotty calls with the information Kirk asked for earlier. It turns out there are no Federation records for Flint or Rayna. It's like they don't exist. And McCoy's tricorder readings on Flint indicate that he's 6,000 years old.

Scotty also has an update on the space plague. If they don't start ryetalyn injections in two hours, everyone on the Enterprise will die. Kirk lamely assures him that they'll get it soon, but he seems way more upset about the way Flint orders Rayna around. Spock urges him to focus on getting the medicine their crewmates need so they can not die. But Kirk really isn't listening.

Finally the ryetalyn is ready. Kirk sends Spock and McCoy to Flint's lab to pick it up, while he stays behind to plead with Rayna to leave the only life she's ever known to shack up with a strange dude she just met this afternoon. "Childhood must end," he tells her in the episode's creepiest line up to this point. So he admits that she's basically a child, but he's still totally hot for her? Previous episodes have shown Kirk in romances with strong, mature women like Dr. Janice Lester or Lt. Areel Shaw. Why's he now irresistibly drawn to a teenager who's obviously afraid to say no?

However messed up Kirk may be, though, he's nothing compared to Flint. McCoy's tricorder locates the ryetalyn in the lab, behind the locked door Rayna was forbidden to enter. It automatically opens for them. When they go inside they find the ryetalyn, and something else:


It's a cybernetics lab with earlier versions of Rayna, conveniently labeled for expository purposes. She's an android. Flint appears to explain what Spock has already figured out. He's immortal. The reason his house is full of unknown works by DaVinci, Brahms, and others is because he is all those people. He's been married hundreds of times to women who eventually got old and died, and he finally retired to this planet to retreat from humanity and build his perfect immortal mate. He used Kirk to awaken romantic feelings in Rayna, with the idea that once Kirk left she'd be all hot and bothered and Flint would be the only guy in town.

You read that right. Flint apparently spent years trying to groom his android-daughter into a romantic partner, and when that didn't work out his big plan was for Kirk to get Rayna's motor running and then take off, leaving Rayna so worked-up that she'd want to marry her dad. In addition to Brahms and DaVinci, was Flint also Woody Allen in a past life?

Is this Star Trek or Law and Order SVU? You know if Olivia Benson was here both Kirk and Flint would be in cuffs already.

But now that Kirk, Spock, and McCoy know the truth about him Flint decides that they and the Enterprise can't be allowed to leave. So he pulls out a remote control and presses a button that shrinks the Enterprise down to the size of a toy and puts the crew into suspended animation. He figures he'll set them free after a millennium or two. Kirk is not a fan of this idea.


Then Rayna walks in on them, and she's not happy either. She demands that Flint release the Enterprise. Realizing that his romantic prospects with his android daughter depend on it, Flint relents. But Kirk can't just take the lifesaving ryetalyn and go home. Him and Flint each plead with Rayna to stay with them, completely ignoring how increasingly distraught and agitated she's becoming. Finally their argument escalates to 1960s TV fisticuffs.


Spock tries to get them to stop. "Stay out of this!" Kirk snarls. "We're fighting over a woman!" Because who cares what the woman actually wants? Let's just punch each other until one of us is dead, and the victor automatically "wins" her!

You tell em, Captain
They finally stop fighting when Rayna shouts at them. She'll choose what to do with her life, thank you very much. "No one can order me!" she says.

Kirk is overjoyed. He gives a speech that's basically "Yay! Rayna is fully human! She can choose her own destiny now! By which I mean come be my live-in girlfriend on the Enterprise like I want her to!" Flint doesn't get it, either. "No man beats me!" he growls. Both Kirk and Flint claim to love Rayna, but it's obvious they don't respect her. She's not a person to them, just an attractive bauble to be possessed. (Flint even calls her "my property")

They're so busy competing with each other that neither notices what an increasingly hard time Rayna is having with all this emotional drama. She only became fully emotionally-aware a few minutes ago, after all, and immediately she was thrust into the middle of two guys fighting over what she should do with her free will. Only Spock, the "emotionless" Vulcan, seems to understand what's happening and again warns Kirk and Flint to stop. Of course they don't listen, and Rayna suddenly falls down dead.

Spock explains what happened: "There was not enough time for her to adjust to the awful power and contradictions of her newfound emotions." He says. "She could not bear to hurt either of you. The joys of love made her human, and the agonies of love destroyed her." It's funny how the Vulcan is the most emotionally-intelligent person in this episode.

One interesting bit of Star Trek trivia: what happens to Rayna is very similar to what happened on The Next Generation with Data's daughter Lal. She spontaneously developed emotions, experienced a traumatic event when an unreasonable Starfleet Admiral wanted to take her from her father to study her in a lab, then died when her brain went into cascade failure. I don't know if the writer of the TNG episode "The Offspring" did that intentionally, but it's a neat bit of continuity.

Later, back on the Enterprise, Spock visits Kirk in his quarters to report that the epidemic is over and the crew is saved. Kirk is depressed, his mind still on Rayna. "We put on a pretty poor show, didn't we?" he says.

 Wait, "We"? "WE"?

As I recall there were only three Enteprise crewmen on that planet, and two of them spent most of their time desperately trying to get the other one to stop making out with an android teenager long enough to get the medicine to save their shipmates from the Space Plague. So, if you're talking about the total number of Starfleet officers who made an ass of themselves on the planet, then that number would be exactly one, which doesn't qualify for the pronoun "we".

But Kirk falls asleep at his desk before Spock can argue the point with him. Then McCoy shows up to tell Spock that his tricorder readings indicate that Flint lost his immortality when he left Earth, and will die after living out the remainder of a normal lifespan.

As he looks at the sleeping Kirk, McCoy condescendingly tells Spock he feels sorry for him because he can't possibly understand how an emotion like love can affect a person. You know, even though Spock spent the whole episode demonstrating a higher emotional IQ than anyone else.

After McCoy leaves, Spock again demonstrates his emotional understanding by mind-melding with Kirk to ease his painful memories of Rayna.

So what did we learn today?

  1. If you're starship Captain whose crew is dying of space plague, and you have the choice of getting them some medicine or making out with a lady with the emotional maturity of a high school student, definitely get the medicine. That way your crew won't die, you won't get embarrassed when the lady turns out to be an android who's younger than some pairs of socks you own, and people won't make fun of you on the Internet for coming across like a creepy cradle-robber who doesn't respect women.
  2.  If you're a fabulously-rich immortal dude who wants to build an android wife, maybe make one that's more like the Tricia Helfer-model Cylon and less like V.I.C.K.I. from Small Wonder. And when she decides to assert her rights as a sentient being, don't lay such a massive guilt trip on her that she falls down dead.
  3. And finally, if you're a Vulcan first officer, and your Captain ignores your good advice so he can fistfight a civilian over which one of them gets to own an sentient being for romantic and/or sexual purposes, you should nerve-pinch them both and call Olivia Benson pronto.
Until next time, this has been Weird Star Trek.


Tuesday, August 6, 2019

The Star Wars Universe Strip-Mining

As I write this there are two kinds of movies virtually guaranteed to make a billion trillion zillion dollars at the box office: Marvel Comics movies released by Disney, and Star Wars. But a funny thing is happening to Star Wars: the last movie (Solo) only made a billion trillion dollars as opposed to the expected billion trillion zillion. YouTube is full of people eager to look into a webcam and lecture at length about exactly why this is. Depending on who you listen to, the reasons are:
  1. Dumb stupid Disney and dumb stupid Kathleen Kennedy aren't doing what "The Fans" want. ("The Fans" being defined as the person in the YouTube video and the ten people who subscribe to their channel.)
  2. "Franchise fatigue" due to Disney releasing new Star Wars movies at a rapid clip, sometimes less than six months apart.
While I respect the right of the first group to like or dislike whatever they want, I wish they'd get over themselves and stop throwing Internet tantrums because a giant media conglomerate won't bow to their will. I somewhat agree with the second group, but "franchise fatigue" is not the whole story. As of this writing there are twice as many Marvel Studios films as there are Star Wars movies, and there's no signs that anyone is getting tired of them. So why does Star Wars seem to be losing steam? Here's my take:

It was never designed to be a continuing franchise.

You have to remember that when George Lucas started to develop Star Wars in the 1970s, he didn't set out to create a "cinematic universe" because movies didn't yet work that way. He was trying to make one movie. In the beginning he didn't have a firm idea for a story, so to jumpstart his creative process he made lists of characters and planets and their backstories to flesh out the setting for his swashbuckling space epic. He didn't do this with an eye toward setting up sequels; it was all part of the effort to make this one movie.

The seemingly-limitless backdrop of the Star Wars films is like a matte painting:


The Yellow Brick Road looks like it leads to a whole world of story possibilities, but it's just a device to make a Hollywood soundstage look like the land of Oz. The depth is imaginary, and if you really went skipping down that path you'd bonk into a wall.

One of the reasons the Marvel films work so well is that they're based on comic books, and comics are by their very nature a continuing narrative. But with Star Wars, the seeming depth of the universe is an illusion created to make George Lucas's original movie and its two sequels look like they were happening in a real place. So a person (or international media conglomerate) looking to tell new Star Wars stories can basically take one of two approaches:
  1. Make sequels to the original films, and expand the narrative by introducing new characters and situations.
  2. Make prequels set in the years between the first two trilogies, or between the original trilogy and the second trilogy--basically, any point in the Star Wars timeline where you can have X-Wings and TIE fighters and stormtroopers and AT-ATs and all the fun toys that Star Wars fans love.
We've been down both of these roads with the Expanded Universe. First, we got sequels to the original trilogy. In the beginning, it was fun to get new adventures with Luke, Leia, and Han, but as the narrative moved farther into the future and the cast of supporting characters ballooned the stories started to lose that Star Wars flavor.

The tales set during the Original Trilogy were bad for a different reason--they strip-mined even the tiniest elements from the films in a desperate attempt to come up with new stories. Remember Darth Vader's glove? You don't? Well, it turns out it's called a "Mandalorian crushgaunt" and it has it's own backstory that you can read all about on Wookieepedia. Or what about IG-88, the robot bounty hunter who appeared on screen for like 20 seconds of The Empire Strikes Back? The Expanded Universe gave him a insane story wherein he developed a huge crush on Darth Vader and uploaded his mind into the second Death Star. Basically any object, person, or creature, that you see in the Original Trilogy was given its own ridiculously detailed backstory that connected it to everything else in the Star Wars universe. The franchise was on the verge of collapsing into a black hole of self-referentialism.

I'd hoped that Disney's decision to wipe the Expanded Universe slate clean would signal a different direction, but it's pretty obvious now that there is no different direction to go in. You either take the franchise into the future and let it morph into something that isn't quite Star Wars anymore, or you endlessly cannibalize the past.

Friday, May 24, 2019

The Franchise Immortality Conundrum

"Let the past die. Kill it if you have to."

In the early 1970s, a young George Lucas started to develop a vague idea he had for a swashbuckling space-opera movie inspired by the Flash Gordon film serials from his childhood. One of the first things he did was try to purchase the rights to make a straight-up Flash Gordon movie. He failed, but later concluded it was for the best:

"I realized that Flash Gordon is like anything you do that's established," Lucas said. "That is, you start out being faithful to the original material, but eventually it gets in the way of the creativity . . . I decided at that point to do something more original." That "something more original", of course, was Star Wars, which went on to become the prototypical modern-day entertainment franchise.

All of this was on my mind the other day when I thought about Seth MacFarlane's The Orville, which recently got renewed for a third season. That show, of course, was inspired by Star Trek: The Next Generation, a lot like Star Wars was inspired by Flash Gordon. And here's a factoid that'll shock you: Star Trek: The Next Generation's first season is about as far in our past as those old Flash Gordon serials were for George Lucas in the early '70s. But The Orville inhabits a much more uncomfortable space, because the thing it's inspired by (Star Trek) never went away. There have been four TV spinoffs and nine movies since The Next Generation premiered. And four more TV spinoffs are in various stages of production as I write this.

For fans like me this is great. I love Star Trek, so I should be over the moon at the news that CBS is cranking up the Star Trek TV factory that's lain dormant since Rick Berman's reign over the franchise sputtered to an end in 2005. And I kind of am. I'm definitely excited about the Picard show that premieres later this year. But more and more I wonder if the the refusal of our comfortable old entertainment franchises to die naturally is choking out the creation of exciting new things.

The Flash Gordon serials of George Lucas's childhood inspired him to create something new. The science fiction writings of Heinlein, Asimov, and Bradbury that Gene Roddenberry consumed as a kid were a factor in his creation of Star Trek. But what about a creative person today who was inspired by Star Wars or Star Trek or Marvel comics or Transformers during their childhood 25 to 30 years ago? The best-case scenario for them is to go to work in the massive corporate entertainment factories that churn out newly-repackaged versions of those things, because studios won't buy anything new. Because it doesn't sell. Because all people seem to want is the comfortable stuff they've seen before served up to them over and over and over again like identical McDonald's hamburgers.

I realize that complaining that the entertainment industry functions like a business is about as silly as acting surprised that my city's sewers contain lots of excrement and no Ninja Turtles. I suppose our only hope is that sometime before the inevitable collapse of our increasingly-unsustainable civilization, a lot of entertainment franchises will collapse under their own weight and create fertile soil for something new.

Anyway, Happy Friday.

Friday, January 11, 2019

The Discovery-Orville Transposition

From the beginning, Star Trek: Discovery alienated a small but very loud segment of the Star Trek fanbase: middle-aged men who obsess over "canon" with a near-religious fervor. Now, I'm not knocking anyone for disliking a TV show; if Discovery's not your thing that's perfectly okay and there are definitely fans of previous Treks who have decided to sit Discovery out. But there's a lunatic fringe that's angry at Disco for even existing, and you can usually find them online proclaiming that Seth MacFarlane's The Orville is the real Star Trek that "the fans" want.

The Orville is a good-enough show. It's so reminiscent of Next Generation-era Trek that I'm surprised CBS hasn't sued. But it's a Seth MacFarlane production, so of course there's plenty of toilet humor and modern pop culture references. Nevertheless, the "Orville-is-the-real-Trek" crowd seem happy to overlook that, presumably because it gives them their fix of episodic space exploration by a happy family of characters. (I'm sure their preference for The Orville over Discovery has nothing to do with the fact that the series lead is a white male.) And like I said, I'm not here to knock anyone's honest preferences.

But I do despise double standards. And it occurs to me that some of the same people who extol The Orville as the spiritual successor to Gene Roddenberry's Star Trek are happy to overlook the ways that show falls short of the Trek ideal, even as they continue to hate-watch Discovery just to pick it to pieces. So let's have a little thought experiment: imagine an alternate universe where it's September 2017, and sci-fi fans are eagerly anticipating the premiere of two new TV shows: Star Trek: Orville on CBS All Access, and Discovery on Fox.

Now, a halfway decent blog written by a person with the Photoshop skills of your average ring-tailed lemur would spice up this article with some cleverly doctored promo posters from this alternate reality. But this blog is not halfway decent, so I've got nothing.

Anyway, Star Trek: Orville is the result of CBS's decision to give Seth MacFarlane the keys to the Star Trek franchise. The USS Orville is a Federation starship in the late 24th century, after the events of the TNG-era shows and movies. In the usual Star Trek vein, it sticks to mostly-episodic tales of space exploration told in the familiar A-plot/B-plot format. But in an effort to give this new Trek a lighter, more relatable tone it features all the toilet humor and pop-culture references you expect from a Seth MacFarlane production.

Meanwhile, Fox is going in a darker, more serious direction with Discovery, the lavishly-produced brainchild of producer Bryan Fuller. It's rumored that Fuller originally pitched the idea to CBS as a Star Trek revival but they passed, opting instead to go with Seth MacFarlane's proposal that had more in common with the Star Trek shows that had come before. Discovery is the redemption tale of Commander Michael Burnham, stripped of rank after her mutiny against Captain Georgiou of the USS Shenzhou plunges the Planetary Union into interstellar war against the alien Krill.

In this scenario, isn't it easy to imagine longtime Star Trek fans angrily complaining that Orville is just a tired retread of stuff we've seen before, and that Seth MacFarlane's lowbrow humor and anachronistic pop culture references are an insult to Gene Roddenberry's vision? Isn't it easy to imagine them gravitating to Discovery instead, with its lavish production values and more serious tone, proclaiming it to be the "real" Star Trek? Might they overlook its imperfections due to creator Bryan Fuller's Star Trek pedigree and their dissatisfaction with the Seth MacFarlane-helmed "official" Trek?

We'll never know, of course. But it's fascinating to contemplate.

Sunday, August 19, 2018

The Kindness Commando

Not too long ago everyone was talking about the 50th anniversary of Mr. Rogers' Neighborhood, one of the first TV shows my parents allowed me to watch.

When I was a kid in the 1980s, most of the shows aimed at my age group were half-hour cartoons/toy commercials with names like Sgt. Dirk Fistpunch and the Justice Kommandos. These shows were all the same, and they went something like this:
SGT. DIRK FISTPUNCH: Oh no! General Destructo and the Slime Squad are trying get kids to drop out of school!
CORPORAL GUNMUSCLE: Hey, General Destructo! Don't you know that school helps kids learn new things?
PRIVATE SWORDTHRUST: Yeah! School is cool!
GENERAL DESTRUCTO: I don't care! My Slime Squad will trick kids everywhere into dropping out of school, and then the world will be MINE! Ha ha ha!
SGT. DIRK FISTPUNCH: All right, General Destructo! You asked for it! Justice Kommandos attack!
[The Justice Kommandos attack the Slime Squad with guns, swords, and missile launchers, but since this is a kids' show nobody gets killed or suffers gruesome injuries.]

Shows like this taught the following moral lessons:
  1. The world was divided into easily-identifiable Good and Evil factions.
  2. Violence was a fun and consequence-free way to solve any problem.
  3. The action figures, vehicles, and accessories for Sgt. Dirk Fistpunch®, General Destructo®, and the rest of the Justice Kommandos™ and Slime Squad™ were all Sold Separately, and we needed to Collect Them All unless we wanted to be total losers.
  4. Maybe something about not dropping out of school? Who cares? Whatever the problem is, the Justice Kommandos always fix it with violence!
These shows may have pretended to be educational but everyone knew they only existed to sell toys by appealing to little boys' power fantasies. And even though my parents--ever wary of the impact of televised violence on impressionable young minds--didn't allow me to watch them, they still influenced me because my friends at school all watched them, and the toys were advertised during the shows I did watch. My friends and I quickly came to view Mr. Rogers Neighborhood as slow and boring, stupid baby stuff. For older kids like us, there was more grown-up fare like Sgt. Dirk Fistpunch and the Justice Commandos. 

But fast-forward thirty years or so, and a funny thing has happened. Whenever the latest terrorist attack or mass shooting or natural disaster happens and our social media feeds overflow with outrage and grief, someone always makes a post like this:


Yes, during those times it's not G.I. Joe or the Transformers that give us comfort. It's Mr. Rogers. It turns out that the "lessons" we picked up from those cartoons in our childhood don't translate so well to real life. But Mr. Rogers grows more profound and relevant with each passing year. I'll conclude this article by including a couple of my favorite lessons of his.