Showing posts with label Disney in Space. Show all posts
Showing posts with label Disney in Space. Show all posts

Wednesday, December 7, 2011

Disney In Space Part 4: From Ray Bradbury to Lt. Dan

EPCOT Center may have been the boldest, gutsiest thing the Walt Disney Company ever did. Instead of rides based on familiar Disney properties like Snow White or Peter Pan it had pavilions devoted to big, sweeping topics like agriculture, transportation, and energy. Each pavilion either contained one huge experience (like Universe of Energy and Horizons) or a number of experiences under one roof (like The Land or Journey Into Imagination), allowing you to spend an hour or more exploring one topic. Since Future World was devoted to, well, the future, and since all optimistic projections of the future always included space travel in some form, it seemed logical that EPCOT Center would open with a Space pavilion.

It did not.

However, a Space pavilion was definitely planned. In fact, Disney’s 1977 Annual Report actually contained a description of the proposed pavilion:

A huge, interstellar "Space Vehicle" will transport passengers to the outer frontiers of the universe, highlighting man's efforts to reach out for the stars around him ... from the early pioneers who looked and wondered ... to modern-day space travelers and their triumphs ... to the challenges and possibilities of future space technologies and exploration”

Although lots of concept art and photos of early ride mock-ups for EPCOT’s other pavilions have been published, we’ve only ever seen a tiny number of images from that early Space pavilion concept. The most common are a photo of the ride’s scriptwriter, the great Ray Bradbury, and designer John de Cuir examining a model of the show’s theater/ride vehicle . . .

Bradbury_DeCuir_Space

. . . this artistic rendering of the same theater/show vehicle:

Bradbury_space_concept

. . . and finally, this rendering of the pavilion’s exterior:

bradbury_space_exterior

According to Martin Smith’s excellent Mission:Space tribute video, the pavilion would have been located on the plot of land now occupied by The Living Seas. the experience would have started with an Omnimover ride that took visitors “up into space” and deposited them into an area where they could choose from several activities, including the main show.

Supposedly, outer-space visuals would have been projected onto an Omnimax sphere outside the “windows” of the huge theater/simulated space vehicle, which would have moved in sync with them in some way. As near as I can tell from all these fragmented pieces of information, the show would have been a cross between Universe of Energy and Horizons’ Omnimax sequence. If the Ray Bradbury-penned narration for the original Spaceship Earth is any indication, his script for the Space pavilion’s show would have been similarly majestic and profound. Much like the original Universe of Energy or the original Spaceship Earth narration, though, it likely would have been rather mirthless and scholarly. Kids like me who were weaned on Star Trek would have loved it, but our more numerous Star Wars-oriented peers-who thought of space travel as a thrilling roller-coaster ride where you shoot lasers at enemy spaceships while making wisecracks to your Wookiee co-pilot-would surely have been disappointed.

The Bradbury Space pavilion, as we EPCOT Center geeks refer to it, was unfortunately shelved due to the lack of a corporate sponsor. A scaled-back version called Journeys In Space was planned for a while in the late-80s/early 90s, and would have occupied the expansion plot between The Land and The Seas pavilions, but it, too, was shelved.

Which brings us to the space attraction that EPCOT actually ended up getting. Notice I said “attraction”. By the time Mission:Space opened in 2003, EPCOT’s “permanent World’s Fair” concept had long been abandoned by unimaginative executives who couldn’t and wouldn’t understand it. So we weren’t getting any more pavilions with their multifaceted experiences that a person could spend hours exploring. Also, since the prevailing opinion was that Disney needed more “thrill” rides, there’s no way we were getting one of those fun-but-mild-experience-that-can-be-enjoyed-by-the-whole-family rides that EPCOT Center did so well. No, Mission:Space will go down in history as the first Disney attraction to come equipped with barf bags. Still, it’s not without its good points.

The queue is extremely cool. Also, the attraction features some very advanced technology, and I’m not talking about the simulators. I’m talking about the Lt. Dan Animatronic. Now, I know what a lot of you are thinking: “That’s no Animatronic, that’s really actor Gary Sinise!” But look more closely:

LtDAN

Notice how his forehead is completely smooth. Next time you watch the preshow video, observe how as he talks, his forehead and most of his other facial features remain completely immobile. That’s the sure mark of an Animatronic. Or it could be botox.

Finally, for all its flaws, Mission:Space is the most realistic space attraction Disney has ever done. I was as imaginative a kid as you’ll ever see, but when I went on Mission To Mars back in the mid-80s, I never once believed I was in a rocket ship and not a show building. And as I discussed in previous posts, neither Space Mountain nor Star Tours really tried to realistically simulate spaceflight. Mission:Space, though, gives you the most realistic space launch experience you’ll get outside a NASA training facility. Yes, the Orange Team version makes a lot of people sick, but so would an actual space launch. It’s one reason why so few people qualify to become astronauts.

So, removed from the context of the thing it replaced (Horizons) and the grand Space pavilion we never got, Mission:Space isn’t as bad as some people make it out to be, in my opinion. It’s certainly a product of our current era of scaled-back ambitions and MBA thinking, but at least it gives the space travel concept the seriousness it deserves* and doesn’t try to shoehorn in any licensed characters.

I mean, we could have gotten Stitch and Duffy Take a Ride Into Space (starring Lt. Dan). Right?

*I meant to say that the main show treats space travel seriously. The post-show is another story. The “Space Race” game is more like a space-themed game show, and the rest of the post-show is like a high-end McDonald’s play area.

Monday, November 14, 2011

Disney in Space Part 3: Robotic Jar-Jar

You thought this post was going to be about EPCOT, didn’t you? Well, in a perfect world where EPCOT Center’s Space pavilion got built, it would be, but as it is we won’t be getting to EPCOT until the next post.

The crowd-pleasing, utterly unrealistic thrills of Space Mountain nicely foreshadowed the success of Star Wars in 1977. Much like Space Mountain, Star Wars made no effort to realistically depict space travel, its sole aim was to tell a fun, exciting story. Nevertheless, because of the dented, “lived-in” look of its environments, Star Wars felt more realistic to the general public than the sterile, scientifically accurate 2001: A Space Odyssey. And because of the success of the original Star Wars trilogy and its tie-in merchandise, it captured the imagination of a whole generation of children.

However, by 1986 it looked as though Star Wars was running out of steam. The last installment in the trilogy was three years in the past, and there were no firm plans for future films. Star Wars merchandise was almost impossible to find in stores, and George Lucas looked like this:

BeardlessLucasThere is no chin under George Lucas’ beard. Just more of his neck.

Yes, the mid-to-late 1980s were a strange time for the Star Wars franchise. But in 1986 the spirits of young Star Wars fans everywhere (including an 8-year-old me) were lifted by the news of a Star Wars attraction by Disney that used revolutionary simulator technology to take you on a trip into hyperspace and down the infamous Death Star trench! Unlike Disney’s previous space rides, in which the opportunity to experience the thrills felt by real-life astronauts was the primary draw, here the main attraction was prospect of being immersed in a popular fictional universe-one, it should be noted, that was not a Disney creation. In many ways, the decision to insert Star Wars into Disneyland mirrors the recent decision by Disney’s leadership to bring James Cameron’s Avatar franchise to Animal Kingdom. If today’s Internet had existed in the mid-1980s, might the online reaction to Star Tours have mirrored this year’s Avatar announcement? It’s interesting to consider.

You’d expect that any marketing campaign for Star Tours would focus heavily on the popularity of Star Wars and its familiar characters, and you’d mostly be correct. But there’s also this amazing gem unearthed by Progress City USA’s Michael Crawford that aired during the Disney Sunday Movie on December 28, 1986. It starts with a C-3PO rapping, and then it really gets weird. Just watch:

After watching that, you probably have a lot of questions, which I will do my best to answer in a handy Q&A format:

Q: Why was C-3PO rapping?
A: it was kind of a fad back then for people who had no business rapping to publicly humiliate themselves attempting to do so. Remember this?

Q: I thought Sidekicks starred Chuck Norris and that kid from SeaQuest, not Buck Rogers and the kid from Surf Ninjas?
A: Ah, you're thinking of the better-known 1993 film of the same name. Sidekicks was also a short-lived TV show starring Gil Gerard and Ernie Reyes, Jr.

Q: Was it about an asthmatic Ernie Reyes, Jr. having daydreams about Buck Rogers?
A: Thankfully, no.

But the C-3PO rap number and the awkward presence of the mismatched Gil Gerard/Ernie Reyes team is the least of my problems with this sequence. You know how it was when you were a kid, and a a cheerful, well-meaning adult would clumsily try to relate to you despite the fact that they obviously didn't know anything about the stuff you liked? "Hey, you like Star Wars?" they'd say. "Is that the one where Dark Vadar and Dr. Spock beam down to the Planet of the Apes?"

Well, Disney obviously found one of those people to write the script for this weird little adventure. Not only was this person clueless enough to think Star Wars is an aspirational, scientifically accurate tale about the future and the wonder of human achievement like Star Trek, but they even thought TRON was a space movie. A space movie! Because it takes place in a computer, and spaceships have computers, and therefore any movie about computers must automatically take place in space, right?

Fortunately, the people who worked on Star Tours were not so out-of-touch. During the "dark period" where there were no new Star Wars productions on the horizon, Star Tours offered the only "new" content we'd see until 1999. I can't emphasize enough how cool it was to walk through the queue for the first time and see C-3PO and R2-D2 for real, in three dimensions. Unfortunately, the Rex character's "comical" incompetence and panicked flailing was an unfortunate precursor to the Jar-Jar antics that would soil the long-awaited Episode I, but Star Tours was such an enjoyable ride that it was easy to look past that.

The Star Tours ride system was adapted for only one other Disney attraction: EPCOT Center's Body Wars, which opened with the Wonders of Life pavilion in 1989. Until the mid-90s, it was promoted as EPCOT's headlining attraction, much like Soarin' is today. Unfortunately, the Wonders of Life pavilion was shut down as a cost-cutting move after it lost its corporate sponsorship, and the Body Wars simulators were scavenged for spare parts for Star Tours.

This wasn't the end of simulators at EPCOT, though. EPCOT Center would finally get its Space pavilion in 2003. In the concluding post in my Disney in Space series, we'll talk a bit about the Space pavilion that never was, and then take a look at the only attraction on Disney property to feature Lt. Dan and in-ride barf bags.

Thursday, November 3, 2011

Disney in Space, Part 2: Here’s to the Future and You!

In 1964, with Disneyland in its ninth year of operation, Walt Disney approached Imagineer John Hench with an idea for a brand-new space ride that would anchor an overhauled Tomorrowland. What was the new ride’s inspiration? Dr. Werhner Von Braun’s newest theories on the future of spaceflight? NASA’s drive to put a man on the moon by decade’s end? Actually, it was something much closer to Earth: the Matterhorn.

It may be hard to imagine today, but in Disneyland’s early years the park had no thrill rides. That changed in 1959, with the opening of the Matterhorn Bobsleds. The world’s first tubular steel continuous track roller coaster, the Matterhorn proved to be hugely popular. Walt’s idea was for a similar, space-themed version of the ride, called “Space Port”. It would have multiple tracks like the Matterhorn, but it would take visitors on a fast-paced trip in the dark with special effects to create the illusion of racing through the stars. John Hench’s initial concept sketches pictured a towering edifice that resembled a fanciful futuristic circus tent.

SpaceMtnConcept2

The project was shelved for a number of reasons, one of them being Disneyland’s lack of space. The new Walt Disney World in Florida, however, would have plenty of room, and the new attraction, now called Space Mountain, was the most visible part of Tomorrowland’s Phase 2 that opened with much fanfare in 1975.

There was a lot more to the Space Mountain experience than just the roller coaster, however. The large indoor queue area was home to one of Disney’s great immersive themed queues. And after the ride was over, visitors exited onto a long speedramp that took them past a series of dioramas that made up RCA’s Home of Future Living. Even if they were unable or unwilling to ride the coaster, guests were still encouraged to come into Space Mountain to experience the queue and the Home of Future Living. I wish I could say I did this during my childhood visits to Walt Disney World, but I never got to. And it’s a real shame, too, because the Home of Future Living perfectly predicted the world of the 21st century:

RCAFutureHome

Yep, after a long day at the office, there’s nothing I’d rather do than slip on my multicolored jumpsuit, sit down in my living room that’s tastefully decorated in the avocado-and-gold color scheme that’s so popular here in 2011, and watch a movie on my RCA VideoDisc player. I know all of you do the same thing.

Aside from the 1970s cheesiness, I think my favorite thing about early Space Mountain was the marketing that surrounded it. Obviously, slogans like “Space Mountain-Just Like The Matterhorn, But In The Dark” would not have been very catchy. Instead, Disney World’s new thrill ride was promoted as a realistic space adventure. Just check out some of this promotional prose from the January 1975 edition of Walt Disney World news, which was highlighted on the excellent Passport To Dreams Old and New a few months back:

. . . in Space Mountain, presented by RCA, you, without any previous aeronautical acquaintance, can experience the incredible adventure of outer space!
You'll board the eight passenger space capsule, buckle your seat belt and be whisked away into the most enthralling, free-falling flight through brilliant stars, whirling spheres and unearthly forces ever imagineered!

Obviously, a ride on Space Mountain simulates real spaceflight about as accurately as the Michael Bay film Armageddon. However, this entertainment value-over-realism approach  proved to be very popular, and nicely prefaced the entertainment phenomenon that would take the world by storm just two years after Space Mountain’s grand opening: Star Wars.

In the next post in this series, we’ll talk about Disney’s next space ride, Star Tours. Best of all, we’ll tackle the eternal question of what Buck Rogers and that kid from the 1993 schlockfest Surf Ninjas have to do with a galaxy far, far away.

In the meantime, check out Widen Your World’s fantastic Space Mountain page for more information about the original version of this landmark attraction.

Tuesday, November 1, 2011

Disney in Space, Part 1: To The Moon

Note: The next few posts will be devoted to the history of space rides at Disney parks. The guys at WEDWay Radio are also tackling this subject, and I encourage you to check out the first installment of their Disney In Space series, devoted to the forgotten Disneyland attraction Space Station X-1.

Among Walt Disney’s many interests was space travel. And although human spaceflight was still in the future when plans for Disneyland were made, it seemed logical that it might become a routine fact of life by the end of the 20th century. After all, the Wright Brothers made their first flight in 1903 and by the end of the Second World War airplanes were commonplace.

In March 1955, about four months before Disneyland opened, the Disneyland TV series debuted the episode Man In Space, which used a mixture of lighthearted animation and staid academic sequences to educate audiences about the possibilities of human spaceflight. The opening of the original Magic Kingdom in 1955 gave the public a new prospect: a simulated trip to the Moon.

rockettothemoonposter

Early Tomorrowland’s attraction lineup wasn’t all that impressive, and things like the Aluminum Hall of Fame and the Monsanto Hall of Chemistry are just footnotes in Disney history. Rocket To The Moon, though, was destined to become one of Disneyland’s great shows. One of the park’s iconic structures, the gleaming white-and-red TWA Moonliner (which inspired the visual design of this very blog, among other things) served as a beacon to draw visitors to the futuristic-looking twin-domed show building, where audiences were seated in one of two circular theaters meant to mimic the cylindrical interior of a rocket ship. The “flight” into space played out on two screens on the floor and ceiling of the theater. Although it seems crude to us, Rocket to the Moon really was an excellent “mass-market” simulator by 1950s standards. More rigorous simulators might be fine for the test pilots that would become America’s first astronauts, but Walt Disney was not about to strap his customers into some kind of a spinning centrifuge that would make them lose their lunch.

Despite the fact that it was among the first Disney attractions, Rocket to the Moon survived more or less intact into the 1990s. It gained an Animatronic preshow and a new name, Flight To The Moon, during the 1967 New Tomorrowland upgrade. That upgraded show was cloned for Walt Disney World in Florida, but in 1975 both the East and West coast shows were refurbished once again into Mission To Mars. The destination of your rocket trip had changed, and the sci-fi convention of hyperspace travel was used to explain how you could cross the vast distance from Earth to Mars and back during the course of a five-minute show, but underneath all that it was virtually the same experience that greeted Disneyland’s first crowds in 1955. Even the takeoff and landing animations remained unchanged from the 1955 version of the show.

Much like the Man In Space episode of the Disneyland TV series, and its follow-up installments Man and the Moon and Mars and Beyond, Flight to the Moon’s purpose was not to provide thrills, but to simulate as realistically as possible what an actual trip into space might be like in the future. Much like the more whimsical animated sequences in those television shows, though, Disney’s next big space ride would eschew realism in favor of entertainment value. Check back soon for the next installment of my Disney In Space series where I’ll dive into one of Disney’s landmark attractions: Space Mountain. In the meantime, check out Daveland’s excellent photo page devoted to the Moonliner and the Rocket to the Moon attraction.